Features:
- Optimized For Multiplayer and Singleplayer. [Written in C++]
- Functions and Variables can be called/ edited from the Blueprint.
- Items are spawned on the Server for Multiplayer.
- Items are automatically brought to the ground on spawn and the distance of the item from the ground can be configured.
- Items have overlaps and show outlines for both Multiplayer and SinglePlayer Games.
- Nearby Items can be generated within the radius and the max radius can be configured too.
- Base items can be configured and have static mesh and skeletal mesh components.
- The plugin will receive continuous support and development from the community.
Code Modules:
- AdvancedLootGenerator[Runtime]
Number of Blueprints: 3
Number of C++ Classes:6
Network Replicated: Yes
Supported Development Platforms: (Please include a list of platforms on which the product can be used for development)
Supported Target Build Platforms: (Please include a list of platforms for which the product can be targeted in a packaged build)
Documentation: https://betide.online/advanced-item-generator-pro/
Example Project: None
Important/Additional Notes: You do not require any C++ knowledge to work with the plugin. Everything can be controlled from the Blueprint.
- 📫 How to reach me **[email protected]**- 📄 Know about my experiences https://www.linkedin.com/in/devesh-mishra-a2237b23b/