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fix headers
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Kitzunu authored Oct 2, 2024
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34 changes: 17 additions & 17 deletions docs/quest_template_addon.md
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Expand Up @@ -30,33 +30,33 @@ Contains extra definitions like linking quests, dependencies and requirements fo

**Description of the fields:**

### **ID**
### ID

Unique quest ID, matching the same quest ID in [quest_template.ID](quest_template#id)

### **MaxLevel**
### MaxLevel

Maximum player level at which a character can get the quest.

### **AllowableClasses**
### AllowableClasses

Classes required to get the quest. 0 means the quest is available for all classes.
This field is a bitmask, you can combine class values. See [ChrClasses.dbc](chrclasses)

### **SourceSpellID**
### SourceSpellID

The spell ID cast on player upon starting the quest.

### **PrevQuestID**
### PrevQuestID

- **if value > 0:** Contains the previous quest id, that must be completed before this quest can be started.
- **If value < 0:** Contains the parent quest id, that must be active before this quest can be started.

### **NextQuestID**
### NextQuestID

Contains the next quest id, in case PrevQuestId of that other quest is not sufficient.

### **ExclusiveGroup**
### ExclusiveGroup

- **if ExclusiveGroup > 0**

Expand All @@ -68,44 +68,44 @@ Allows to define a group of quests of which all must be completed and rewarded t

Note: All quests that use an ExclusiveGroup must also have entries in [pool_template](pool_template) and [pool_quest](quest_template#examples-dealing-with-quests) for examples.

### **RewardMailTemplateID**
### RewardMailTemplateID

If the quest gives as a reward an item from a possible list of items, the ID here corresponds to the proper loot template in [quest_mail_loot_template](loot_template). According to the rules in that loot template, items "looted" will be sent by mail at the completion of the quest.

### **RewardMailDelay**
### RewardMailDelay

How many seconds to wait until the mail is sent to the character that turned in a quest rewarding items from a loot template.

### **RequiredSkillID**
### RequiredSkillID

Skill required to know to accept the quest. See [SkillLine.dbc](SkillLine)
0 means no skill is required.

### **RequiredSkillPoints**
### RequiredSkillPoints

Skill points required to have in order to accept the quest.

### **RequiredMinRepFaction**
### RequiredMinRepFaction

Faction ID for reputation requirement. See [Faction.dbc](Faction).

### **RequiredMaxRepFaction**
### RequiredMaxRepFaction

The Faction ID for the faction that controls the maximum reputation value that the player can have and still get the quest. See [Faction.dbc](Faction).

### **RequiredMinRepValue**
### RequiredMinRepValue

Players must have this reputation or higher in order to receive the quest.

### **RequiredMaxRepValue**
### RequiredMaxRepValue

The maximum reputation value that the player can have with a faction and still get the quest. If the player has more reputation than the value in this field, the quest will not be able to be taken anymore.

### **ProvidedItemCount**
### ProvidedItemCount

Number of items given to the player (inserted in the player's bags) upon accepting the quest.

### **SpecialFlags**
### SpecialFlags

This field is a bitmask and is for controlling server side quest functions. Blizzard keeps these data server-side and they are not sent to the client, so we have to populate the field manually.

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