Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix. Failed to skin looted creature #37

Merged
merged 1 commit into from
Mar 21, 2024
Merged

Conversation

pangolp
Copy link
Contributor

@pangolp pangolp commented Mar 21, 2024

Changes Proposed:

  • Currently, when you kill a group of creatures, and proceed to loot, for some reason, the first to be looted fails the skinning, even if the player's skill is high or even 450 (the maximum).
  • Area loot is interrupted if what is being skinned is different from a creature. This is in order to prevent the script from being executed on the bodies, when they are close to an ore, or chest or other element. The script should only be used when what is being obtained is the item from the body of a creature or at least, initially that was the original idea.

Issues Addressed:

SOURCE:

Tests Performed:

  • Windows 10
  • In-game

Example looting high level creature. Applying skinning.

2024-03-21.03-50-23.mp4

This is the result, with low level creatures. But stripping and skinning the first of them.

2024-03-21.03-52-39.mp4

Finally, we have the same as above. But skinning someone other than the first to loot.

2024-03-21.03-53-17.mp4

@pangolp pangolp merged commit 7633396 into azerothcore:master Mar 21, 2024
1 check passed
@pangolp pangolp deleted the skinning branch March 21, 2024 07:29
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Bug: When skin a creature , not loot is received
1 participant