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feat(Core) - Additional "ActionButton" log information. (#21201)
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TheSCREWEDSoftware authored Jan 19, 2025
1 parent 33003c0 commit 759c912
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/server/game/Entities/Player/PlayerStorage.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5687,7 +5687,8 @@ void Player::_LoadActions(PreparedQueryResult result)
ab->uState = ACTIONBUTTON_UNCHANGED;
else
{
LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db...");

LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db. player: {}, guid: {}, button: {}, action: {}, type: {}", GetName(), GetGUID().GetCounter(), button, action, type);

// Will deleted in DB at next save (it can create data until save but marked as deleted)
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
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