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Fixes the misuse of the "Acidic Wound" skill in Phase 2
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Added conditional check in JustEngagedWith to prevent Acidic Wound from being cast during Phase 2.
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EricksOliveira authored Jan 18, 2025
1 parent 9056658 commit 6287762
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,8 @@ struct boss_gurtogg_bloodboil : public BossAI
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);

DoCastSelf(SPELL_ACIDIC_WOUND, true);
if (!me->HasAura(SPELL_FEL_RAGE_SELF))
DoCastSelf(SPELL_ACIDIC_WOUND, true);

ScheduleTimedEvent(10s, [&] {
if (!me->HasAura(SPELL_FEL_RAGE_SELF))
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