Skip to content

Commit

Permalink
Merge pull request #4 from rpaladin/main
Browse files Browse the repository at this point in the history
Fix broken manual links
  • Loading branch information
luboslenco authored Nov 14, 2023
2 parents 0cbfd77 + bbc4e83 commit 2e383d4
Show file tree
Hide file tree
Showing 2 changed files with 8 additions and 8 deletions.
8 changes: 4 additions & 4 deletions manual.html
Original file line number Diff line number Diff line change
Expand Up @@ -205,7 +205,7 @@ <h1 id="download">Download</h1>
<h4 id="requirements">Requirements</h4>
<p>Painting process in ArmorPaint runs on the GPU and the performance mainly depends on a graphics card. Minimum for 4K painting is an Intel HD4000 graphics card. For 16K painting, GTX 1060/6GB or better is recommended.</p>
<blockquote>
<p>See <a href="https://armorpaint.org/manual/#/?id=preferences">Preferences</a> to tune performance.</p>
<p>See <a href="https://armorpaint.org/manual#preferences">Preferences</a> to tune performance.</p>
</blockquote>
<h4 id="updating">Updating</h4>
<p>Latest builds can be downloaded through your <a href="https://gumroad.com/library">Gumroad Library</a> or <a href="https://itch.io/my-purchases">Itch Library</a>. Alternatively, use the original email sent by Gumroad to access the download page.</p>
Expand Down Expand Up @@ -426,7 +426,7 @@ <h4 id="bake">Bake</h4>
<p><img src="img/manual/tool_bake.png" alt="" /></p>
<p>Select <code>Bake</code>(<code>K</code>) tool from toolbar. Pick bake mode, then click the <code>Bake</code> button or press and hold <code>left mouse button</code> / <code>pen</code> in viewport to apply bake into the base color channel of active layer or mask. For ray-traced bake modes, multiple samples (set via the <code>Samples</code> option) will get accumulated until the operation is complete.</p>
<blockquote>
<p>See <a href="https://armorpaint.org/manual/#/?id=baking">Baking</a> to learn about bake modes.</p>
<p>See <a href="https://armorpaint.org/manual#baking">Baking</a> to learn about bake modes.</p>
</blockquote>
<h4 id="colorid">Color ID</h4>
<p><img src="img/manual/tool_colorid.png" alt="" /></p>
Expand Down Expand Up @@ -463,7 +463,7 @@ <h1 id="materials">Materials</h1>
<blockquote>
<p>Drag and drop material into viewport or Layers tab to create a fill layer.</p>
<p>ArmorPaint material nodes mimick the Cycles nodes. See <a href="https://docs.blender.org/manual/en/latest/render/shader_nodes/index.html">Cycles nodes documentation</a>.</p>
<p>See <a href="https://armorpaint.org/manual/#/?id=import-materials">Import Materials</a>.</p>
<p>See <a href="https://armorpaint.org/manual#importmaterials">Import Materials</a>.</p>
<p>See currently implemented <a href="https://github.com/armory3d/armortools/blob/main/base/Sources/arm/shader/NodesMaterial.hx">material nodes</a>.</p>
<p>Use <code>Swatches tab</code> to save and load color sets.</p>
</blockquote>
Expand Down Expand Up @@ -635,7 +635,7 @@ <h4 id="camera">Camera</h4>
<p><br/><br/><br/><br/><br/></p>
<h1 id="baking">Baking</h1>
<p><img src="img/manual/i.jpg" alt="" /></p>
<p>Select <a href="https://armorpaint.org/manual/#/?id=bake">Bake tool</a> from the toolbar.</p>
<p>Select <a href="https://armorpaint.org/manual#bake">Bake tool</a> from the toolbar.</p>
<ul>
<li><p><code>AO (DXR, VKRT, Metal)</code>: Bake ambient occlusion. <code>Strength</code>, <code>Radius</code> and <code>Offset</code> can be configured.
<br/><a href="img/manual/bake/a.jpg" target="_blank"><img src="img/manual/bake/a.jpg" width="200px"/></a></p></li>
Expand Down
8 changes: 4 additions & 4 deletions manual.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ ArmorPaint is a stand-alone software designed for physically-based texture paint

Painting process in ArmorPaint runs on the GPU and the performance mainly depends on a graphics card. Minimum for 4K painting is an Intel HD4000 graphics card. For 16K painting, GTX 1060/6GB or better is recommended.

> See [Preferences](https://armorpaint.org/manual/#/?id=preferences) to tune performance.
> See [Preferences](https://armorpaint.org/manual#preferences) to tune performance.
#### Updating

Expand Down Expand Up @@ -301,7 +301,7 @@ Select `Particle`(`P`) tool from toolbar. Use `left mouse button` / `pen` to app

Select `Bake`(`K`) tool from toolbar. Pick bake mode, then click the `Bake` button or press and hold `left mouse button` / `pen` in viewport to apply bake into the base color channel of active layer or mask. For ray-traced bake modes, multiple samples (set via the `Samples` option) will get accumulated until the operation is complete.

> See [Baking](https://armorpaint.org/manual/#/?id=baking) to learn about bake modes.
> See [Baking](https://armorpaint.org/manual#baking) to learn about bake modes.
#### Color ID

Expand Down Expand Up @@ -353,7 +353,7 @@ Right-click onto material preview to expose material operations:
> ArmorPaint material nodes mimick the Cycles nodes. See [Cycles nodes documentation](https://docs.blender.org/manual/en/latest/render/shader_nodes/index.html).
> See [Import Materials](https://armorpaint.org/manual/#/?id=import-materials).
> See [Import Materials](https://armorpaint.org/manual#importmaterials).
> See currently implemented [material nodes](https://github.com/armory3d/armortools/blob/main/base/Sources/arm/shader/NodesMaterial.hx).
Expand Down Expand Up @@ -557,7 +557,7 @@ Set camera parameters in `Menu bar - Camera`:

![](img/manual/i.jpg)

Select [Bake tool](https://armorpaint.org/manual/#/?id=bake) from the toolbar.
Select [Bake tool](https://armorpaint.org/manual#bake) from the toolbar.

- `AO (DXR, VKRT, Metal)`: Bake ambient occlusion. `Strength`, `Radius` and `Offset` can be configured.
<br/><a href="img/manual/bake/a.jpg" target="_blank"><img src="img/manual/bake/a.jpg" width="200px"/></a>
Expand Down

0 comments on commit 2e383d4

Please sign in to comment.