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clean up toc
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jakobharder committed Jul 12, 2024
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Expand Up @@ -16,40 +16,50 @@ Detailed walkthrough the creation of mods.
2. [Tutorial 2 - Making new specialists](./hier0nimus-tutorials/02-making-new-specialists/readme.md)
3. [Tutorial 3 - Making a new production chain](./hier0nimus-tutorials/03-making-new-production-chain/readme.md)
4. [Tutorial 4 - Making a new ship](./hier0nimus-tutorials/04-making-new-ship/readme.md)
- [Map Fertilities (Overview)](https://github.com/Pnski/Anno1800ModDoku/blob/main/Tutorials%2FMapFertilities.md)
- [Documentation](./documentation/README.md)
- [Guide to make AI use new buildings](./guides/AI%20using%20new%20buildings.md)

### Advanced Tutorials/Guides
5. [Tutorial 5 - Making a new session](./hier0nimus-tutorials/05-making-a-new-session/readme.md)
5. [Tutorial 6 - Basics Modelling](./hier0nimus-tutorials/06-basics-modelling/readme.md)
- [Lua Scripting](./Scripting)
- [Tutorial Making Quests](./hier0nimus-tutorials/Quests-Tutorial)

## Handbooks
## Guides and Documentation

### ModOps, Dependencies, modinfo.json
### ModOps

- [New modloader features with GU17](https://github.com/jakobharder/anno1800-mod-loader/blob/main/doc/modloader10.md#modloader-10-changes) - more powerful ModOps, dependencies/loading order and sub-mods
- [ModOps Guide](https://github.com/jakobharder/anno1800-mod-loader/blob/main/doc/modop-guide.md#modop-guide) - basic ModOp explanations
- [XPath Cheat Sheet](https://devhints.io/xpath) - needed for advanced ModOps
- [Mod Compatiblity Guide](./guides/mod-compatibility.md) - learn how to make mods compatible with others
- [Explanation of inheritance](https://maug-projekt.com/forum/index.php?thread/715-vererbung-von-vectorelements/) (unfortunately German only)
- [New modloader features with GU17](https://github.com/jakobharder/anno1800-mod-loader/blob/main/doc/modloader10.md#modloader-10-changes) - more powerful ModOps, dependencies/loading order and sub-mods
- [XPath Cheat Sheet](https://devhints.io/xpath) - needed for advanced ModOps

### Scripts, ToolTips, Modinfo

- [Lua Scripting](./Scripting)
- [Tooltips (infotip)](./infotips.md)
- [Modinfo.json manual](https://github.com/anno-mods/Modinfo) - mod meta information, dependencies
- [iModYourAnno Tweaks](https://github.com/anno-mods/iModYourAnno/wiki/Setting-up-your-Mod-for-tweaking)

### Game Guides

- [Map Fertilities (Overview)](https://github.com/Pnski/Anno1800ModDoku/blob/main/Tutorials%2FMapFertilities.md)
- [Guide to make AI use new buildings](./guides/AI%20using%20new%20buildings.md)
- [Object Variations and Skins](./guides/variations.md) - for Buildings, including automatic neighbors

### Game Documentation

- [Official Documentation (properties-toolone.xml)](./properties-toolone.xml)
- [Explanation of inheritance](https://maug-projekt.com/forum/index.php?thread/715-vererbung-von-vectorelements/) (unfortunately German only)
- [Quests/QuestPools](../hier0nimus-tutorials/Quests-Tutorial/0-Properties-Quest-QuestPool.md)
- [Hier0nimus Documentation](../hier0nimus-tutorials/00-documentation/readme.md)

### Further Topics

- [GU 17 update guide](./guides/gu17-update-guide.md)
- [GU 16 update guide](./guides/gu16-update-guide.md)
- [Object Variations and Skins](./guides/variations.md) (for Buildings, including automatic neighbors)
- [Create .RDM Animations with Blender](./guides/rdm_animations.md)
- [Editing .RDM models with Animations (with solving the problem of disappearing objects)](./guides/rdm_animations_edit.md)
- [Create Cloth .RDMs](./guides/clothes.md)
- [RDP Particle Files](./guides/particles.md)
- [Mesh Height Maps](./guides/Mesh-Height-Maps.md)
- [Mesh Height Maps](./guides/Mesh-Height-Maps.md)
- [Build and deploy mods in VSCode](https://github.com/anno-mods/vscode-anno-modding-tools/blob/main/doc/annomod.md)
- [Edit-Island-Meshes.md](./guides/Edit-Island-Meshes.md)
- [Edit-Island-Meshes.md](./guides/Edit-Island-Meshes.md)

## More

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