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# %% [markdown] | ||
# In this tutorial we will build rules for fully actuated grippers | ||
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# %% | ||
import numpy as np | ||
import pychrono as chrono | ||
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from rostok.block_builder_api.block_blueprints import (PrimitiveBodyBlueprint, | ||
RevolveJointBlueprint, | ||
TransformBlueprint) | ||
from rostok.block_builder_api.block_parameters import JointInputType | ||
from rostok.block_builder_api.easy_body_shapes import Box | ||
from rostok.block_builder_chrono.blocks_utils import FrameTransform | ||
from rostok.graph_grammar import rule_vocabulary | ||
from rostok.graph_grammar.node import ROOT | ||
from rostok.graph_grammar.node_vocabulary import NodeVocabulary | ||
from rostok.utils.dataset_materials.material_dataclass_manipulating import ( | ||
DefaultChronoMaterialNSC, DefaultChronoMaterialSMC) | ||
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# %% [markdown] | ||
# At first we create auxiliary functions. | ||
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# %% | ||
def get_density_box(mass: float, box: Box): | ||
volume = box.height_z * box.length_y * box.width_x | ||
return mass / volume | ||
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def rotation_y(alpha): | ||
quat_Y_ang_alpha = chrono.Q_from_AngY(np.deg2rad(alpha)) | ||
return [quat_Y_ang_alpha.e0, quat_Y_ang_alpha.e1, quat_Y_ang_alpha.e2, quat_Y_ang_alpha.e3] | ||
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def rotation_z(alpha): | ||
quat_Z_ang_alpha = chrono.Q_from_AngZ(np.deg2rad(alpha)) | ||
return [quat_Z_ang_alpha.e0, quat_Z_ang_alpha.e1, quat_Z_ang_alpha.e2, quat_Z_ang_alpha.e3] | ||
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# %% [markdown] | ||
# Create `NodeVocabulary` and all non-terminal nodes. Here non-terminal nodes are abstract blocks as Transforms, links and joints. Also there are special nodes that represents the points that can be used to grow the graph. | ||
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# %% | ||
# Nodes | ||
node_vocab = NodeVocabulary() | ||
node_vocab.add_node(ROOT) | ||
node_vocab.create_node(label="F") # base node for a finger | ||
node_vocab.create_node(label="RF") # base node for a reversed finger | ||
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node_vocab.create_node(label="FG") # node that represents a point of finger grow | ||
node_vocab.create_node(label="L") # abstract link | ||
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node_vocab.create_node(label="TP") # abstract positive transform node without particular value | ||
node_vocab.create_node(label="TN") # abstract negative transform node without particular value | ||
node_vocab.create_node(label="RT") # reverse of a finger | ||
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# %% [markdown] | ||
# Next step is to create descriptions for all physical blocks. | ||
# At first we create description for bodies | ||
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# %% | ||
def_mat = DefaultChronoMaterialNSC() | ||
# blueprint for the palm | ||
super_flat = PrimitiveBodyBlueprint( | ||
Box(0.3, 0.01, 0.30), material=def_mat, color=[255, 0, 0]) | ||
# blueprint for the base | ||
base = PrimitiveBodyBlueprint(Box(0.03, 0.01, 0.03), | ||
material=def_mat, | ||
color=[0, 120, 255], | ||
density=10000) | ||
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# sets effective density for the links, the real links are considered to be extendable. | ||
link_mass = (28 + 1.62 + 2.77) * 1e-3 | ||
length_link = [0.05, 0.06, 0.075] | ||
# create link blueprints using mass and length parameters | ||
link = list( | ||
map( | ||
lambda x: PrimitiveBodyBlueprint(Box(0.035, x, 0.027), | ||
material=def_mat, | ||
color=[0, 120, 255], | ||
density=get_density_box(link_mass, Box( | ||
0.035, x, 0.027))), length_link)) | ||
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# %% [markdown] | ||
# And create the corresponding terminal nodes. | ||
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# %% | ||
node_vocab.create_node(label="FT", is_terminal=True, block_blueprint=super_flat) # palm | ||
node_vocab.create_node(label="B", is_terminal=True, block_blueprint=base) | ||
node_vocab.create_node(label="L1", is_terminal=True, | ||
block_blueprint=link[0]) | ||
node_vocab.create_node(label="L2", is_terminal=True, | ||
block_blueprint=link[1]) | ||
node_vocab.create_node(label="L3", is_terminal=True, | ||
block_blueprint=link[2]) | ||
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# %% [markdown] | ||
# Second set of physical descriptors are transformations | ||
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# %% | ||
x_translation_values = [0.07, 0.107, 0.144] | ||
X_TRANSLATIONS = list( | ||
map(lambda x: FrameTransform([x, 0, 0], [1, 0, 0, 0]), x_translation_values)) | ||
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# rotation to 180 degrees around vertical axis | ||
REVERSE_Y = FrameTransform([0, 0, 0], [0, 0, 1, 0]) | ||
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# create transform blueprints from the values | ||
x_translation_transform = list( | ||
map(lambda x: TransformBlueprint(x), X_TRANSLATIONS)) | ||
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reverse_transform = TransformBlueprint(REVERSE_Y) | ||
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# %% [markdown] | ||
# Create terminal nodes for transformations | ||
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# %% | ||
node_vocab.create_node(label="RE", is_terminal=True, | ||
block_blueprint=reverse_transform) | ||
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node_vocab.create_node(label="RT1", | ||
is_terminal=True, | ||
block_blueprint=x_translation_transform[0]) | ||
node_vocab.create_node(label="RT2", | ||
is_terminal=True, | ||
block_blueprint=x_translation_transform[1]) | ||
node_vocab.create_node(label="RT3", | ||
is_terminal=True, | ||
block_blueprint=x_translation_transform[2]) | ||
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# %% [markdown] | ||
# And finally describe the joint parameters. We don't need non-terminal nodes for joints because we only use one type of nodes. | ||
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# %% | ||
mass_joint = (10 / 3 + 0.51 * 2 + 0.64 + 1.3) * 1e-3 # 0.012 | ||
joint_radius_base = 0.015 | ||
joint_radius = 0.015 | ||
joint_length = 0.025 | ||
density_joint = (mass_joint / (0.03 * 3.14 * joint_radius**2)) | ||
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revolve = RevolveJointBlueprint(JointInputType.TORQUE, material=def_mat, radius=joint_radius_base, | ||
length=joint_length, density=density_joint, stiffness=0.0, damping=0) | ||
revolve_base = RevolveJointBlueprint(JointInputType.TORQUE, material=def_mat, radius=joint_radius_base, | ||
length=joint_length, density=density_joint, stiffness=0.0, damping=0) | ||
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# %% | ||
node_vocab.create_node(label="J", is_terminal=True, block_blueprint=revolve) | ||
node_vocab.create_node(label="JB", is_terminal=True, block_blueprint=revolve_base) | ||
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# %% [markdown] | ||
# Now we have all required nodes and can start build rules | ||
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# %% | ||
rule_vocab = rule_vocabulary.RuleVocabulary(node_vocab) | ||
rule_vocab.create_rule("Init", ["ROOT"], ["FT", "F", "RF"], 0, 0, | ||
[(0, 1), (0, 2)]) | ||
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rule_vocab.create_rule("AddFinger", ["F"], ["RT", "B", "JB", "L", "FG"], 0, 0, [(0, 1), (1, 2), | ||
(2, 3), (3, 4)]) | ||
rule_vocab.create_rule("RemoveFinger", ["F"], [], 0, 0, []) | ||
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rule_vocab.create_rule("AddFinger_R", ["RF"], ["RE", "RT", "B", "JB", "L", "FG"], 0, 0, | ||
[(0, 1), (1, 2), (2, 3), (3, 4), (4, 5)]) | ||
rule_vocab.create_rule("RemoveFinger_R", ["RF"], [], 0, 0, []) | ||
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rule_vocab.create_rule("Terminal_Radial_Translate1", | ||
["RT"], ["RT1"], 0, 0, []) | ||
rule_vocab.create_rule("Terminal_Radial_Translate2", | ||
["RT"], ["RT2"], 0, 0, []) | ||
rule_vocab.create_rule("Terminal_Radial_Translate3", | ||
["RT"], ["RT3"], 0, 0, []) | ||
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rule_vocab.create_rule("Phalanx", ["FG"], [ | ||
"J", "L", "FG"], 0, 0, [(0, 1), (1, 2)]) | ||
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rule_vocab.create_rule("Terminal_Link1", ["L"], ["L1"], 0, 0, []) | ||
rule_vocab.create_rule("Terminal_Link2", ["L"], ["L2"], 0, 0, []) | ||
rule_vocab.create_rule("Terminal_Link3", ["L"], ["L3"], 0, 0, []) | ||
rule_vocab.create_rule("Remove_FG", ["FG"], [], 0, 0, []) | ||
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# %% | ||
from rostok.graph_grammar.node import GraphGrammar | ||
from rostok.graph_grammar.graph_utils import plot_graph | ||
graph = GraphGrammar() | ||
rules = ["Init", | ||
"AddFinger", "Terminal_Radial_Translate3", "Phalanx", "Phalanx", "Remove_FG", | ||
"Terminal_Link3", "Terminal_Link2", "Terminal_Link1", | ||
"AddFinger_R", "Terminal_Radial_Translate1", "Remove_FG", "Terminal_Link2", | ||
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] | ||
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for rule in rules: | ||
graph.apply_rule(rule_vocab.get_rule(rule)) | ||
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#plot_graph(graph) | ||
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# %% | ||
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from rostok.simulation_chrono.simulation_scenario import GraspScenario | ||
from rostok.graph_grammar.node_block_typing import get_joint_matrix_from_graph, get_joint_vector_from_graph | ||
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get_joint_matrix_from_graph(graph) | ||
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# %% | ||
from rostok.simulation_chrono.simulation import (ChronoSystems, EnvCreator, SingleRobotSimulation, | ||
ChronoVisManager) | ||
from rostok.control_chrono.controller import (ConstController, SinControllerChrono) | ||
env_creator = EnvCreator([]) | ||
system = ChronoSystems.chrono_NSC_system(gravity_list=[0, 0, 0]) | ||
vis_manager = ChronoVisManager(delay=False, is_follow_camera=True) | ||
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control = {"initial_value": [0.5,0.5,0.5,0.5]} | ||
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simulation = SingleRobotSimulation(system, env_creator, vis_manager) | ||
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simulation.add_design(graph, control, ConstController, is_fixed=False) | ||
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# setup parameters for the data store | ||
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n_steps = 10000 | ||
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robot_data_dict = {} | ||
simulation.add_robot_data_type_dict(robot_data_dict) | ||
simulation.simulate(n_steps, 1e-3, 10000, [], vis_manager) | ||
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#scenario.run_simulation(graph, control, starting_positions=[[0,0,-7,7], [0,0,-5,5], [0, 30, -60, -30, 60], [0, 30, -60, -30, 60]], vis = True, delay=True) | ||
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