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refactor(Scripts/misc): remove unused imports (azerothcore#19458)
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FrancescoBorzi authored Jul 22, 2024
1 parent 393d9a5 commit e592fdd
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Showing 12 changed files with 0 additions and 13 deletions.
1 change: 0 additions & 1 deletion src/server/scripts/Events/midsummer.cpp
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#include "Player.h"
#include "PlayerScript.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellScript.h"
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1 change: 0 additions & 1 deletion src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
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*/

#include "OutdoorPvPEP.h"
#include "CreatureScript.h"
#include "GameGraveyard.h"
#include "GameObject.h"
#include "Language.h"
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1 change: 0 additions & 1 deletion src/server/scripts/OutdoorPvP/OutdoorPvPGH.cpp
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*/

#include "OutdoorPvPGH.h"
#include "CreatureScript.h"
#include "GameEventMgr.h"
#include "MapMgr.h"
#include "OutdoorPvPMgr.h"
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1 change: 0 additions & 1 deletion src/server/scripts/Pet/pet_priest.cpp
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*/

#include "CreatureScript.h"
#include "PassiveAI.h"
#include "PetAI.h"
#include "ScriptedCreature.h"
#include "TotemAI.h"
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1 change: 0 additions & 1 deletion src/server/scripts/Spells/spell_quest.cpp
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#include "MapMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "Vehicle.h"
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1 change: 0 additions & 1 deletion src/server/scripts/Spells/spell_shaman.cpp
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#include "SpellMgr.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "TemporarySummon.h"
#include "Unit.h"
/*
* Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players.
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1 change: 0 additions & 1 deletion src/server/scripts/World/achievement_scripts.cpp
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#include "BattlegroundWS.h"
#include "Creature.h"
#include "Player.h"
#include "Vehicle.h"

class achievement_resilient_victory : public AchievementCriteriaScript
{
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2 changes: 0 additions & 2 deletions src/server/scripts/World/areatrigger_scripts.cpp
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*/

#include "AreaTriggerScript.h"
#include "CreatureScript.h"
#include "GameTime.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellMgr.h"
/* ScriptData
SDName: Areatrigger_Scripts
SD%Complete: 100
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1 change: 0 additions & 1 deletion src/server/scripts/World/chat_log.cpp
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*/

#include "Channel.h"
#include "CreatureScript.h"
#include "Group.h"
#include "Guild.h"
#include "Log.h"
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1 change: 0 additions & 1 deletion src/server/scripts/World/guards.cpp
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#include "GuardAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"

enum GuardShattrath
{
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1 change: 0 additions & 1 deletion src/server/scripts/World/npc_stave_of_ancients.h
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#ifndef NPC_STAVE_OF_ANCIENTS_H
#define NPC_STAVE_OF_ANCIENTS_H

#include "CreatureScript.h"
#include "ScriptedCreature.h"

enum Common
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1 change: 0 additions & 1 deletion src/server/scripts/World/player_scripts.cpp
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* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include "CreatureScript.h"
#include "Player.h"
#include "PlayerScript.h"

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