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#pragma once | ||
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#include <vector> | ||
#include <stdint.h> | ||
#include "core/rect.h" | ||
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/* | ||
// 3x3 transform matrix | ||
class PathFillTransform | ||
{ | ||
public: | ||
PathFillTransform() { for (int i = 0; i < 9; i++) matrix[i] = 0.0f; matrix[0] = matrix[4] = matrix[8] = 1.0; } | ||
PathFillTransform(const float* mat3x3) { for (int i = 0; i < 9; i++) matrix[i] = (double)mat3x3[i]; } | ||
PathFillTransform(const double* mat3x3) { for (int i = 0; i < 9; i++) matrix[i] = mat3x3[i]; } | ||
double matrix[9]; | ||
}; | ||
*/ | ||
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enum class PathFillMode | ||
{ | ||
alternate, | ||
winding | ||
}; | ||
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enum class PathFillCommand | ||
{ | ||
line, | ||
quadradic, | ||
cubic | ||
}; | ||
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class PathFillSubpath | ||
{ | ||
public: | ||
PathFillSubpath() : points(1) { } | ||
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std::vector<Point> points; | ||
std::vector<PathFillCommand> commands; | ||
bool closed = false; | ||
}; | ||
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class PathFillDesc | ||
{ | ||
public: | ||
PathFillDesc() : subpaths(1) { } | ||
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PathFillMode fill_mode = PathFillMode::alternate; | ||
std::vector<PathFillSubpath> subpaths; | ||
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void MoveTo(const Point& point) | ||
{ | ||
if (!subpaths.back().commands.empty()) | ||
{ | ||
subpaths.push_back(PathFillSubpath()); | ||
} | ||
subpaths.back().points.front() = point; | ||
} | ||
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void LineTo(const Point& point) | ||
{ | ||
auto& subpath = subpaths.back(); | ||
subpath.points.push_back(point); | ||
subpath.commands.push_back(PathFillCommand::line); | ||
} | ||
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void BezierTo(const Point& control, const Point& point) | ||
{ | ||
auto& subpath = subpaths.back(); | ||
subpath.points.push_back(control); | ||
subpath.points.push_back(point); | ||
subpath.commands.push_back(PathFillCommand::quadradic); | ||
} | ||
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void BezierTo(const Point& control1, const Point& control2, const Point& point) | ||
{ | ||
auto& subpath = subpaths.back(); | ||
subpath.points.push_back(control1); | ||
subpath.points.push_back(control2); | ||
subpath.points.push_back(point); | ||
subpath.commands.push_back(PathFillCommand::cubic); | ||
} | ||
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void Close() | ||
{ | ||
if (!subpaths.back().commands.empty()) | ||
{ | ||
subpaths.back().closed = true; | ||
subpaths.push_back(PathFillSubpath()); | ||
} | ||
} | ||
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void Rasterize(uint8_t* dest, int width, int height, bool blend = false); | ||
}; |
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