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updated the changelog and renamed it properly
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David Lassonde
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Jun 15, 2018
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# Changes in FBX SDK C# Bindings | ||
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## [2.0.0] - 2018-06-14 | ||
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* No change since 1.7.0. Synchronizing the version number with the com.unity.formats.fbx package | ||
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## [1.7.0] - 2018-06-01 | ||
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FEATURE | ||
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* The C# Bindings package has been renamed to com.autodesk.fbx | ||
* Fixed violations of the C# Framework Design Guidelines (FDG) | ||
* Fixed errors reported while running the Package Validation Suite | ||
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## [1.6.0] - 2018-05-29 | ||
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* The fbxsdk package can now be used in standalone builds (runtime) | ||
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## [1.5.0] | ||
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* Added support for physical camera attributes | ||
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## [1.4.0] | ||
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* First version accessible via Package Manager | ||
* Update to FBX SDK 2018.1.1 | ||
* Add bindings for constraints: `FbxConstraint`, `FbxConstraintParent`, `FbxConstraintAim`, and related functions | ||
* Reduced binary size on Mac (which also shrinks the package for everyone) | ||
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## [1.3.0a1] | ||
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* Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only. | ||
* Add bindings for FbxAnimCurveFilterUnroll | ||
* Add binding for FbxGlobalSettings SetTimeMode to set frame rate | ||
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## [1.2.0b1] | ||
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* Update version number | ||
* Replace meta files with meta files from release 1.0.0b1 for backwards compatibility | ||
* Expose bindings to set FbxNode's transformation inherit type | ||
* Add binding for FbxCamera's FieldOfView property | ||
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## [1.0.0b1] | ||
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* Enforce FbxSdk DLL only works with Unity 2017.1+ | ||
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## [0.0.14a] | ||
* Note: skipping some versions so that FbxSdk package version matches FbxExporter package version | ||
* Added FbxObject::GetScene | ||
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## [0.0.10a] | ||
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* Added documentation of vector classes. | ||
* Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement). | ||
* Improve build process so it is more robust. | ||
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## [0.0.9a] | ||
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* Set the Doxygen homepage to be README.txt instead of README.md | ||
* Rename namespace to `Unity.FbxSdk` | ||
* Rename `FbxSharp.dll` and `fbxsdk_csharp` libaries to `UnityFbxSdk.dll` and `UnityFbxSdkNative` respectively | ||
* Change documentation title to "Unity FBXSDK C# API Reference" | ||
* Package zip file containing Doxygen documentation | ||
* Update license in README to Autodesk license | ||
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## [0.0.8a] | ||
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* Updated LICENCSE.txt to include Autodesk license | ||
* Use .bundle on Mac instead of .so for shared libraries | ||
* Ship bindings as binaries without source | ||
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## [0.0.7a] | ||
Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version | ||
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* Add bindings for FbxIOFileHeaderInfo. | ||
* Exposed mCreator and mFileVersion as read-only attributes. | ||
* Made it easier for performance tests to pass. | ||
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## [0.0.5a] | ||
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* Added Doxygen documentation generation for C# bindings. |
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