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updated the changelog and renamed it properly
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David Lassonde committed Jun 15, 2018
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81 changes: 81 additions & 0 deletions docs/CHANGELOG.md
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# Changes in FBX SDK C# Bindings

## [2.0.0] - 2018-06-14

* No change since 1.7.0. Synchronizing the version number with the com.unity.formats.fbx package

## [1.7.0] - 2018-06-01

FEATURE

* The C# Bindings package has been renamed to com.autodesk.fbx
* Fixed violations of the C# Framework Design Guidelines (FDG)
* Fixed errors reported while running the Package Validation Suite

## [1.6.0] - 2018-05-29

* The fbxsdk package can now be used in standalone builds (runtime)

## [1.5.0]

* Added support for physical camera attributes

## [1.4.0]

* First version accessible via Package Manager
* Update to FBX SDK 2018.1.1
* Add bindings for constraints: `FbxConstraint`, `FbxConstraintParent`, `FbxConstraintAim`, and related functions
* Reduced binary size on Mac (which also shrinks the package for everyone)

## [1.3.0a1]

* Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
* Add bindings for FbxAnimCurveFilterUnroll
* Add binding for FbxGlobalSettings SetTimeMode to set frame rate

## [1.2.0b1]

* Update version number
* Replace meta files with meta files from release 1.0.0b1 for backwards compatibility
* Expose bindings to set FbxNode's transformation inherit type
* Add binding for FbxCamera's FieldOfView property

## [1.0.0b1]

* Enforce FbxSdk DLL only works with Unity 2017.1+

## [0.0.14a]
* Note: skipping some versions so that FbxSdk package version matches FbxExporter package version
* Added FbxObject::GetScene

## [0.0.10a]

* Added documentation of vector classes.
* Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement).
* Improve build process so it is more robust.

## [0.0.9a]

* Set the Doxygen homepage to be README.txt instead of README.md
* Rename namespace to `Unity.FbxSdk`
* Rename `FbxSharp.dll` and `fbxsdk_csharp` libaries to `UnityFbxSdk.dll` and `UnityFbxSdkNative` respectively
* Change documentation title to "Unity FBXSDK C# API Reference"
* Package zip file containing Doxygen documentation
* Update license in README to Autodesk license

## [0.0.8a]

* Updated LICENCSE.txt to include Autodesk license
* Use .bundle on Mac instead of .so for shared libraries
* Ship bindings as binaries without source

## [0.0.7a]
Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version

* Add bindings for FbxIOFileHeaderInfo.
* Exposed mCreator and mFileVersion as read-only attributes.
* Made it easier for performance tests to pass.

## [0.0.5a]

* Added Doxygen documentation generation for C# bindings.
103 changes: 0 additions & 103 deletions docs/RELEASE_NOTES.md

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