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TGC, v0.96.3

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@joelAVS joelAVS released this 09 Apr 22:01
· 1879 commits to master since this release
  • Added Pictures to Province Events
  • Increased construction trade minimum to 30% instead of 15
  • Added minimum military spending of 20% for Great Powers
  • Added 6 Great Power submod to Niche Submods folder. This simply reduces the number of game GPs to 6 rather than 8.
  • Added a soldier/brigade balancing mechanic for AI top 5 Great Powers. They should now be able to make better comebacks after getting beaten down.
  • Western Collapse event now gives every country all of their right cores
  • The Mormon Exodus decision can't be taken twice both by Deseret and the US
  • Join the Confederate States of America! decision for Texas can now be taken only after the CSA has already spawned
  • Added an image to Questioning Our Alliance event
  • Fire events for New York City, Chicago, Hamburg and Bucharest nerfed
  • Many events had it's loc adjusted so not to overflow the text
  • Adjusted Late game inventions for Grain and Fruit
  • Added some new extra fish RGO effects in some navy techs
  • Election Loc was fixed and will no longer display bad loc keys
  • Publication of Durgeshnandini is now a country event, not a province one
  • Foreign investment screen fixed
  • Removed two per state reform for Russia's Alexander reform
  • Approving Melikov Constitution will now bring liberal Westernisers to power
  • Mexico will become an empire through decision only if Second French Empire exists
  • Reactionary Pushback to Alexander reforms fixed and should now trigger multiple times as planned, not once
  • Nerfed Labourer radicalism