Releases
v1.5.0
Version 1.5.0 for Minecraft 1.12
Vs 1.5.0-beta.3
Fixed duplicate converted villagers #438
Fixed transparency rending issue #437
Extended converted horse functionality to allow taming and riding #426
Render outer head layer for vampire eyes
Added permission checks (which might work with SpongeForge at some point)
Vs 1.4
Village Rework
Villages work completely different now. Instead of being protected by hunter they belong to a faction or are completely neutral
They can be overtaken in a siege
They grant benefits to the controlling factions (special merchants, no sundamage, immune villagers, etc.)
New dual block structure (village totem)
About every second generated village is already controlled by a certain faction
Slowly replace surface blocks in vampire controlled villages
NPC actions
NPCs (vampire, hunter) are now able to make use of some skills
The higher the level the more skills they can use
Actions are enabled depending on the situation and have a cooldown
There are a few classes of entities (e.g. "Assassin", "Tank", "Support") which have different sets of skills
Makes NPC fights a little bit more interesting/unique
New feeding process (vampire)
Instead of immediately taking a small amount of blood at an instant, feeding is now a process
It slowly drains blood from the victim which is held in place for the time
Feeding can be aborted at any time
Vampires souls (hunter)
If defeating vampires with a hunter weapon (stake, axe, crossbow, ...) they will drop a vampire soul orb
They can be traded with a hunter expert in hunter villages for valuable items
General
Vampire
Advanced bite skill: Suck blood more effectively and stop feeding just before taking the last drip
Improved blood vision: Also see garlic infused entities (e.g. hunter entities)
Damage limiter skill: Temporarily cap damage from most sources at a certain amount so you cannot be defeated in one hit by strong enemies
Hunter
Vampire awareness skill: Detect the presence of nearby vampires
Minor
New advancements
Fixed splash potion icons
Added dedicated icons for certain armor/tiers
Modified hunter armor poison so vampires cannot abuse other mods to avoid poison
Added skill icon to inventory
Balancing changes (longer invisibility, higher TP reach)
Better vampire cloak
Vampire swords can be repaired
Updated hunter axe model
Improved vampire biome fog rendering
Limit number of spawned creatures per day for hunter tents
Fix command permissions
Allow disabling FOV change caused by speed buff received as a vampire
Fix advanced player skins not loading
Don't kill player when reverting to normal human in hardcore mode
Bat mode health is configurable now
Garlic plants give garlic effect to vampires
More config options
Fixes
More fixes
Even more fixes
New bugs
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