forked from Qfusion/qfusion
-
Notifications
You must be signed in to change notification settings - Fork 45
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
build: Build linux in an SLR container
https://gitlab.steamos.cloud/steamrt/sniper/sdk/-/blob/steamrt/sniper/README.md https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/slr-for-game-developers.md - Revert to clang-11 - Don't install system libs that won't be provided to users in the SLR - Use system libs where possible - Update Dockerfile to match CI pipeline - [temp] Manually find Ogg/Vorbis when using system libs - revert once resolved: ValveSoftware/steam-runtime#735 - fix rpath for build - issue using sdl from steam-runtime: ValveSoftware/steam-runtime#736 - set fpic for all targets - Don't use system ogg/vorbis ValveSoftware/steam-runtime#735 Signed-off-by: Michael Pollind <[email protected]> Co-authored-by: Gelmo <[email protected]>
- Loading branch information
Showing
5 changed files
with
67 additions
and
59 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters