This repository has been archived by the owner on Aug 29, 2024. It is now read-only.
Releases: StarBobis/MigotoModTool
Releases · StarBobis/MigotoModTool
V1.0.3.8
V1.0.3.8
- Upgrade reverse merged toggle mod to Lv4, faster to run and easy to debug.
- Reverse merged toggle mod now support parse for expression contains logic && .
- Reverse merged toggle mod now will move all activated textures to it's output folder,easier to use.
V1.0.3.7
V1.0.3.7
This version update thanks to the feedback from "往昔","牧羊"
- Optimize for the .vb file size generate in outfit_compiler mod reverse, now import into blender will be faster.
- Finish upgrade reverse single mod & reverse outfit_compiler mod to Lv4, more efficient and more easier to understand source code,more easier to debug.
- Fix a bug in WuWa object mod detect,now use ps-t1 as texture detect slot.
V1.0.3.6
V1.0.3.6
- Optimize for GI,HSR,HI3,ZZZ,SnB,WuWa's Object type extract: now will generate smaller .vb file and it will not have annoying extra vertex group.
it save the time when import them into blender and save the space when you want to share it with others.
and you don't need to do annoying step at import time: right click=>3Dmigoto=>Remove Unused Vertex Group anymore. - Optimize for WuWa mod FPS drop problem, now WuWa model replace mod will get a better FPS by reuse Resource_BakIB multiple times.
- Optimize for 3dmigoto mod reverse Lv3,now use unique vertex count number in .ib file to match with resource file.
V1.0.3.5
V1.0.3.5
This version update thanks to the feedback and support from "(ᗜ ˰ ᗜ)","科比 布莱恩特","瑰夏"
- Add a COLOR preset in config for HSR.
- Optimize for WuWa model extract, now will generate a new json for later break vertex number limit use.
- Optimize for WuWa model extract, now will generate smaller .vb file and it will not have annoying extra vertex group.
it save the time when import them into blender and save the space when you want to share it with others.
V1.0.3.4
V1.0.3.4
This version update thanks to the feedback and support from "Z M"
- Reverse extract now does not allow to use auto type detect and will give a tip if you still use it.
- Fix a bug in Auto type detect, it will use a correct show stride instead of fake data's stride in .txt file.
- Fix a bug in Auto type detect, it will now correctly detect type that does not use GPU-Preskinning.
V1.0.3.3
V1.0.3.3
- This version update thanks to the feedback and support from "科比·布莱恩特","德德","狩野樱","拉辛".
- Fix a bug for auto type detect can't work correct on unity games,it can auto detect object type now.
- Fix a bug for GI's object mod ini generate problem,it will not mistakely generate Blend category now.
- Add a new config item "GPU-PreSkinning" for every game type,optimized for ini generate.
- Complete unity object type mod ini generate,now will directly generate the final result and don't need to manually fix them again.
- Fix a bug for unity Object mod generate,now will use default NORMAL,TANGENT value if can't detect supported NORMAL,TANGENT type.
V1.0.3.2
V1.0.3.1
V1.0.2.9
V1.0.2.9
- Fix a bug can't match extract number when it's order is not correct, now can extract all WW_Body type correctly,this lead to WW_Body can't extract if there is multiple character in scene.
- Fix a bug can't match WW_Object due to ps-t0 jpg format not match.
- Add a new type SnB_BodyType4 for SnB
- Fix a bug for SnB's auto type detect.
- Add open Types folder, more convinent for add new type and test.