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Let's start from scratch, shall we?
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MrPowerGamerBR committed Oct 31, 2023
1 parent c022a42 commit 4e105d3
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2 changes: 0 additions & 2 deletions README.md
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Expand Up @@ -12,7 +12,5 @@ While our fork is mostly cherry-picked patches from other forks, we do have some

* Configurable Farm Land moisture tick rate when the block is already moisturised
* The isNearWater check is costly, especially if you have a lot of farm lands. If the block is already moistured, we can change the tick rate of it to avoid these expensive isNearWater checks.
* Only check thundering once per world instead for every chunk
* For some reason the isThundering check is consuming ~3% of CPU time when profiled so, instead of checking the thunder every chunk, we can cache the result and reuse on the same chunk tick.

We don't cherry-pick *everything* from other forks, only patches that I can see and think "yeah, I can see how this would improve performance" or patches that target specific performance/feature pain points in our server are cherry-picked! In fact, some patches that are used in other forks [may be actually borked](BORKED_PATCHES.md)...
2 changes: 1 addition & 1 deletion gradle.properties
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Expand Up @@ -2,7 +2,7 @@ group=net.sparklypower.sparklypaper
version=1.20.2-R0.1-SNAPSHOT

mcVersion=1.20.2
paperRef=5bb30ce95b14293f5bfebf10be2fdf929eabcc01
paperRef=1865625d958b94d82e0bd601d6d860318980c4c4

org.gradle.caching=true
org.gradle.parallel=true
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38 changes: 0 additions & 38 deletions patches/server/0003-Remove-iterators-from-inventory-contains.patch

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35 changes: 0 additions & 35 deletions patches/server/0007-Move-ThreadUnsafeRandom-Initialization.patch

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