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Removed unnecessary inclusion of stdbool.h
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slouken committed Aug 28, 2024
1 parent 91eabf1 commit 37b4aac
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Showing 5 changed files with 0 additions and 7 deletions.
1 change: 0 additions & 1 deletion src/audio/aaudio/SDL_aaudio.c
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#include "SDL_aaudio.h"

#include "../../core/android/SDL_android.h"
#include <stdbool.h>
#include <aaudio/AAudio.h>

#if __ANDROID_API__ < 31
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1 change: 0 additions & 1 deletion src/joystick/ps2/SDL_sysjoystick.c
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#include <stdio.h> // For the definition of NULL
#include <stdlib.h>
#include <stdbool.h>

#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
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2 changes: 0 additions & 2 deletions src/storage/steam/SDL_steamstorage.c
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#include "../SDL_sysstorage.h"

#include <stdbool.h> // Needed by Steamworks

// !!! FIXME: Async API can use SteamRemoteStorage_ReadFileAsync
// !!! FIXME: Async API can use SteamRemoteStorage_WriteFileAsync

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2 changes: 0 additions & 2 deletions src/video/wayland/SDL_waylandsym.h
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#define SDL_WAYLAND_INTERFACE(iface)
#endif

#include <stdbool.h>

SDL_WAYLAND_MODULE(WAYLAND_CLIENT)
SDL_WAYLAND_SYM(void, wl_proxy_marshal, (struct wl_proxy *, uint32_t, ...))
SDL_WAYLAND_SYM(struct wl_proxy *, wl_proxy_create, (struct wl_proxy *, const struct wl_interface *))
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1 change: 0 additions & 1 deletion src/video/windows/SDL_windowsgameinput.c
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#ifdef HAVE_GAMEINPUT_H

#include <stdbool.h>
#define COBJMACROS
#include <gameinput.h>

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