I was working on this generator on and off for a long time. For Proc Jam 2018 I decided to finish and release it.
The map generator is inspired by my interest in procedural generation as a whole and the aesthetics of 90's isometric tycoon games like RollerCoaster Tycoon or Transport Tycoon.
The project uses Monogame and depends on my own "game engine" library that is currently not publicly available, but I'm working on releasing it.
You can find a downloadable release on itch.io.
- Terrain generation
- City generation
- Usability improvements (movement, zoom, etc)
- Reproducible random generation by a seed
- Better road connections between cities
- Variable forest size
- More trees
- Animated water
- Better rivers
- City districts
- Diagonal roads
- Bridges
- Resource Spawning
- Faster rivers
- City names
- More content
The map generation is separated into modules. The modules work on a 2D-array of tiles and manipulate their type and other parameters as needed. If you are interested in the generation checkout generation folder.