TravelBot is a minecraft bot written for advanced macros mod v9.2.0 that provides the user with a set of tools for marking paths in your desired minecraft world, and a bot which can use those paths to navigate to set destinations.
TravelBot is aware of paths with different travel speeds (provided the user marks them correctly) and finds the fastest path to it's destination accordingly. When paths are rendered, different path types are notated via different colors. Each node has a type. Path type is determined by what type of nodes a path is connecting. If a path is connecting two nodes of the same type, the path will be the same type as the nodes. Otherwise the path is "normal" type.
These paths are green and indicate a normal path that a bot can walk on. By sprinting on these paths, players can travel up to 5.6 m/s.
These paths are blue and indicate a packed ice floor WITH a 2 block high ceiling. By sprint jumping on these paths, players can travel up to 16.9 m/s.
These paths are light-blue and indicate a packed ice floor WITHOUT a 2 block high ceiling. By sprint jumping on these paths, players can travel up to 9.23 m/s.
These paths are grey and indicate a minecart rail line. This path type is currently used for analytics rather than a different method of travel. As such, these are traveled in the same manner as normal paths.
Nodes may contain colored blocks inside of them that signify different things
A small red cube. Signifies a named node destination that is able to be selected by users for travel.
A medium yellow cube. Signifies that the node is currently selected. The currently selected node is used by path notators to modify nodes and paths.
Users should use Advanced Macros to bind keyboard keys to
travelTo.lua
toggleRender.lua
if they intend to notate paths of their own, users should also use Advanced Macros to bind keyboard keys to all the .lua
files in the nodeManagementTools/ directory.
-
toggleRender.lua
will toggle a 3D hud which visualizes all nodes and paths in a 100 block horizontal square around the player. PressingtoggleRender.lua
multiple times will cycle between normal visualization of 3D hud paths, Xrayed vision of 3D hud paths, and hidding all HUD items. -
travelTo.lua
will check if there is a nearby path or node within 10 block walking distance, and present the user with a list of destinations to travel to from there. Currently all known destinations are displayed and as a result, some destinations will not be travlable to if there is no known path to it. If there is not a nearby path or node within 10 block walking distancetravelTo.lua
will refuse to run. As such, it is recommended to turn ontoggleRender.lua
in order to find nearby paths or nodes before runningtravelTo.lua
toggleRender.lua
should be running before using any path notation tools.
The names of the .lua
files in nodeManagementTools/ correspond with creating, modifying, and removing nodes
selectNearestNode.lua
Selects node closest to player if it is less than 10 blocks awayconnectNearestwithSelected.lua
connects (creates path between) node closest to player and selected nodecreateAndSelectNewNode.lua
creates new node of selected pathType at the player's current position, selects the new nodedeleteSelectedNode.lua
removes all connections to selected node and then deletes nodeextendFromSelected.lua
creates node of selected pathType at the player's current position, connects (creates path between) the new node and last selected node, selects new node.makeSelectedADestination.lua
requires a destination name from use user, assigns that destination name to the selected nodemoveSelected.lua
moves selected node to player's current positionremoveConnectionClosestAndSelected.lua
removes any connection between selected node and node closest to playerremoveSelectedDestination.lua
removes destination name and status from selected nodeselectPathType.lua
toggles between path types used during the creation of any new nodessetPathTypeOfSelectedNode.lua
changes the path type of the selected node to the selected path typeinjectNodeInClosestPath.lua
injects a node at the closest point in any path to the player if it is less then 10m away
You can add TravelBot to your repository as a git submodule by using the command git submodule add https://github.com/SleepingFox8/AM-TravelBot
. This will import the latest version of this repository into your github rebository as a subdirectory.
From there you can import TravelBot to your own .lua
scripts via:
travelBot = require ("AM-TravelBot/travelBot")
Library functions can be called like so:
-- TravelBot nodeID of certain destination
wheatFarmStartPoint = "0x242A348118D1503C9BA47C7F505E99D2"
travelBot.travelTo(wheatFarmStartPoint)
If this repo updates, your repo's submodule will not update automatically. To update your repository's submodule, cd
into your submodule's directory and run git pull origin master
.