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[package] | ||
name = "yakui-sdl3" | ||
description = "sdl3 bindings for yakui" | ||
version = "0.1.0" | ||
license = "MIT OR Apache-2.0" | ||
repository = "https://github.com/SecondHalfGames/yakui" | ||
edition = "2021" | ||
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[dependencies] | ||
yakui-core = { path = "../yakui-core", version = "0.3.0" } | ||
sdl3 = "0.14.0" |
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use sdl3::keyboard::{Mod, Scancode}; | ||
use yakui_core::input::{KeyCode, Modifiers}; | ||
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pub fn from_sdl_scancode(key: Scancode) -> Option<KeyCode> { | ||
Some(match key { | ||
Scancode::Space => KeyCode::Space, | ||
Scancode::Backspace => KeyCode::Backspace, | ||
Scancode::Delete => KeyCode::Delete, | ||
Scancode::Return => KeyCode::Enter, | ||
Scancode::KpEnter => KeyCode::NumpadEnter, | ||
Scancode::Tab => KeyCode::Tab, | ||
Scancode::Left => KeyCode::ArrowLeft, | ||
Scancode::Right => KeyCode::ArrowRight, | ||
Scancode::Escape => KeyCode::Escape, | ||
Scancode::Home => KeyCode::Home, | ||
Scancode::End => KeyCode::End, | ||
Scancode::Up => KeyCode::ArrowUp, | ||
Scancode::Down => KeyCode::ArrowDown, | ||
Scancode::PageUp => KeyCode::PageUp, | ||
Scancode::PageDown => KeyCode::PageDown, | ||
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Scancode::A => KeyCode::KeyA, | ||
Scancode::B => KeyCode::KeyB, | ||
Scancode::C => KeyCode::KeyC, | ||
Scancode::D => KeyCode::KeyD, | ||
Scancode::E => KeyCode::KeyE, | ||
Scancode::F => KeyCode::KeyF, | ||
Scancode::G => KeyCode::KeyG, | ||
Scancode::H => KeyCode::KeyH, | ||
Scancode::I => KeyCode::KeyI, | ||
Scancode::J => KeyCode::KeyJ, | ||
Scancode::K => KeyCode::KeyK, | ||
Scancode::L => KeyCode::KeyL, | ||
Scancode::M => KeyCode::KeyM, | ||
Scancode::N => KeyCode::KeyN, | ||
Scancode::O => KeyCode::KeyO, | ||
Scancode::P => KeyCode::KeyP, | ||
Scancode::Q => KeyCode::KeyQ, | ||
Scancode::R => KeyCode::KeyR, | ||
Scancode::S => KeyCode::KeyS, | ||
Scancode::T => KeyCode::KeyT, | ||
Scancode::U => KeyCode::KeyU, | ||
Scancode::V => KeyCode::KeyV, | ||
Scancode::W => KeyCode::KeyW, | ||
Scancode::X => KeyCode::KeyX, | ||
Scancode::Y => KeyCode::KeyY, | ||
Scancode::Z => KeyCode::KeyZ, | ||
Scancode::_0 => KeyCode::Digit0, | ||
Scancode::_1 => KeyCode::Digit1, | ||
Scancode::_2 => KeyCode::Digit2, | ||
Scancode::_3 => KeyCode::Digit3, | ||
Scancode::_4 => KeyCode::Digit4, | ||
Scancode::_5 => KeyCode::Digit5, | ||
Scancode::_6 => KeyCode::Digit6, | ||
Scancode::_7 => KeyCode::Digit7, | ||
Scancode::_8 => KeyCode::Digit8, | ||
Scancode::_9 => KeyCode::Digit9, | ||
Scancode::F1 => KeyCode::F1, | ||
Scancode::F2 => KeyCode::F2, | ||
Scancode::F3 => KeyCode::F3, | ||
Scancode::F4 => KeyCode::F4, | ||
Scancode::F5 => KeyCode::F5, | ||
Scancode::F6 => KeyCode::F6, | ||
Scancode::F7 => KeyCode::F7, | ||
Scancode::F8 => KeyCode::F8, | ||
Scancode::F9 => KeyCode::F9, | ||
Scancode::F10 => KeyCode::F10, | ||
Scancode::F11 => KeyCode::F11, | ||
Scancode::F12 => KeyCode::F12, | ||
Scancode::F13 => KeyCode::F13, | ||
Scancode::F14 => KeyCode::F14, | ||
Scancode::F15 => KeyCode::F15, | ||
Scancode::F16 => KeyCode::F16, | ||
Scancode::F17 => KeyCode::F17, | ||
Scancode::F18 => KeyCode::F18, | ||
Scancode::F19 => KeyCode::F19, | ||
Scancode::F20 => KeyCode::F20, | ||
Scancode::F21 => KeyCode::F21, | ||
Scancode::F22 => KeyCode::F22, | ||
Scancode::F23 => KeyCode::F23, | ||
Scancode::F24 => KeyCode::F24, | ||
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_ => return None, | ||
}) | ||
} | ||
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pub fn from_sdl_modifiers(sdl_mods: Mod) -> Modifiers { | ||
let mut mods = Modifiers::default(); | ||
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if sdl_mods.intersects(Mod::LSHIFTMOD | Mod::RSHIFTMOD) { | ||
mods |= Modifiers::SHIFT; | ||
} | ||
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if sdl_mods.intersects(Mod::LCTRLMOD | Mod::RCTRLMOD) { | ||
mods |= Modifiers::CONTROL; | ||
} | ||
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if sdl_mods.intersects(Mod::LALTMOD) { | ||
mods |= Modifiers::ALT; | ||
} | ||
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if sdl_mods.intersects(Mod::LGUIMOD | Mod::RGUIMOD) { | ||
mods |= Modifiers::META; | ||
} | ||
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mods | ||
} |
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mod keys; | ||
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use sdl3::event::{Event as SdlEvent, WindowEvent}; | ||
use sdl3::mouse::MouseButton as SdlMouseButton; | ||
use sdl3::sys::video::SDL_GetWindowDisplayScale; | ||
use sdl3::video::Window; | ||
use yakui_core::event::Event; | ||
use yakui_core::geometry::{Rect, UVec2, Vec2}; | ||
use yakui_core::input::MouseButton; | ||
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use self::keys::from_sdl_scancode; | ||
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pub struct YakuiSdl2 { | ||
init: Option<InitState>, | ||
} | ||
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struct InitState { | ||
size: UVec2, | ||
scale: f32, | ||
} | ||
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fn scale_factor(window: &Window) -> f32 { | ||
unsafe { SDL_GetWindowDisplayScale(window.raw()) } | ||
} | ||
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impl YakuiSdl2 { | ||
pub fn new(window: &Window) -> Self { | ||
let size = window.size().into(); | ||
let scale = scale_factor(window); | ||
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Self { | ||
init: Some(InitState { size, scale }), | ||
} | ||
} | ||
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pub fn handle_event(&mut self, state: &mut yakui_core::Yakui, event: &SdlEvent) -> bool { | ||
if let Some(init) = self.init.take() { | ||
state.set_surface_size(init.size.as_vec2()); | ||
state.set_unscaled_viewport(Rect::from_pos_size(Vec2::ZERO, init.size.as_vec2())); | ||
state.set_scale_factor(init.scale); | ||
} | ||
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match event { | ||
SdlEvent::Window { win_event, .. } => { | ||
match win_event { | ||
WindowEvent::Resized(x, y) => { | ||
let size = Vec2::new(*x as f32, *y as f32); | ||
state.set_surface_size(size); | ||
state.set_unscaled_viewport(Rect::from_pos_size(Vec2::ZERO, size)); | ||
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false | ||
} | ||
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WindowEvent::MouseLeave => state.handle_event(Event::CursorMoved(None)), | ||
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// FIXME: scale factor changed | ||
_ => false, | ||
} | ||
} | ||
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SdlEvent::MouseMotion { x, y, .. } => { | ||
let pos = Vec2::new(*x, *y); | ||
state.handle_event(Event::CursorMoved(Some(pos))) | ||
} | ||
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SdlEvent::MouseButtonDown { mouse_btn, .. } => { | ||
let button = match mouse_btn { | ||
SdlMouseButton::Left => MouseButton::One, | ||
SdlMouseButton::Right => MouseButton::Two, | ||
SdlMouseButton::Middle => MouseButton::Three, | ||
_ => return false, | ||
}; | ||
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state.handle_event(Event::MouseButtonChanged { button, down: true }) | ||
} | ||
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SdlEvent::MouseButtonUp { mouse_btn, .. } => { | ||
let button = match mouse_btn { | ||
SdlMouseButton::Left => MouseButton::One, | ||
SdlMouseButton::Right => MouseButton::Two, | ||
SdlMouseButton::Middle => MouseButton::Three, | ||
_ => return false, | ||
}; | ||
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state.handle_event(Event::MouseButtonChanged { | ||
button, | ||
down: false, | ||
}) | ||
} | ||
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SdlEvent::MouseWheel { x, y, .. } => { | ||
// Observed logical pixels per scroll wheel increment in Windows on Chrome | ||
const LINE_HEIGHT: f32 = 100.0 / 3.0; | ||
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state.handle_event(Event::MouseScroll { | ||
delta: Vec2::new(*x, -*y) * LINE_HEIGHT, | ||
}) | ||
} | ||
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SdlEvent::TextInput { text, .. } => { | ||
for c in text.chars() { | ||
state.handle_event(Event::TextInput(c)); | ||
} | ||
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false | ||
} | ||
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SdlEvent::KeyDown { scancode, .. } => { | ||
if let Some(key) = scancode.and_then(from_sdl_scancode) { | ||
state.handle_event(Event::KeyChanged { key, down: true }) | ||
} else { | ||
false | ||
} | ||
} | ||
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SdlEvent::KeyUp { scancode, .. } => { | ||
if let Some(key) = scancode.and_then(from_sdl_scancode) { | ||
state.handle_event(Event::KeyChanged { key, down: false }) | ||
} else { | ||
false | ||
} | ||
} | ||
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_ => false, | ||
} | ||
} | ||
} |