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Releases: Sankeyfactory/sankeyfactory.github.io

Sankeyfactory 1.3.3

02 Dec 21:02
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New features:

  • All recipes are updated accordingly to Satisfactory 1.0.1.0.

Merry Ficsmas and happy new factories!

Sankeyfactory 1.3.2

10 Sep 17:24
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Bug fixes:

  • Fixed a bug of not displaying one icon from Satisfactory 1.0.

Sankeyfactory 1.3.1

10 Sep 17:08
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New features:

  • All recipes are updated accordingly to Satisfactory 1.0.

Bug fixes:

  • Fixed a bug with updating power production resource display.

Technical changes:

  • Added Open Graph meta tags to support social media preview.

Sankeyfactory 1.3.0

09 Sep 17:03
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New features:

  • Power generators can now be added as nodes

Geothermal Generator is not yet supported as it works very differently comparing to any other energy generator

  • In recipe selection menu, ingredients are now shown in small icons to instantly distinguish recipes with the same output

Bug fixes:

  • Fixed a bug when confirming node configuration with Enter affected other nodes

Technical changes:

  • Removed descriptions from game data json to reduce size as it turned out not to be needed in the tool
  • Added power generators parsing for game data

Sankeyfactory 1.2.0

06 Sep 10:44
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New features:

  • Multiple factory plans are now can be saved to local storage.
  • If you open a URL without data, the last used plan will be opened.
  • If URL contains data, the tool will try to find one in your saves and open one on success. Otherwise it will open the "None" plan.
  • On devices with touchscreen, a nodes dragging help is now displayed to make things more obvious.
  • Added "reset" button to node's configuration to easier reset machines amount to 1 and overclock to 100%.

Bug fixes:

  • Fixed a bug, related to canceling of creation of a "suitable node".

Technical improvements:

  • Fixed "Test" Actions workflow not running.

Sankeyfactory 1.1.0

04 Sep 11:21
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New features:

  • "Exact match" flag for recipes searching.
  • "Create suitable node" context menu option when connecting nodes. It will create node with corresponding input/output and set machines amount on a new node such that the created connection will be at full capacity.

Bug fixes:

  • Scrollbars are hidden if are not needed and their color now match the whole application (#5)

Technical improvements:

  • npm run start now can be used to start local server with the website which is useful to omit problems with CORS (#2)
  • Added Actions workflow for building application on non-main branch

Sankeyfactory 1.0.0

03 Sep 10:49
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Features:

  • A help screen will help newcomers to find out about application's controls.
  • Plan is placed on a canvas with possibilities to pan and zoom.
  • Nodes (machines) can be placed anywhere, as well as connected with other ones.
  • Nodes and connections display useful information about recipes and resources.
  • All recipes in the game are included in the application.
  • There is a possibility to change machines amount and overclock on a node.
  • Exceeding outputs, missing inputs, power consumption and required power shards summary is displayed together as factory inputs&outputs.
  • Saving canvas to URL happens automatically, you can use one to access different plans later.
  • You can clear canvas with a single button.
  • A grid functionality exists for easier alignment of the nodes.
  • You can search recipes by names, inputs and outputs.
  • Nodes can be configured to change overclock and amount of the machines.
  • The program is usable on mobile devices with touch-screens.