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File management: using of child pathname instead of string combination
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58 changes: 58 additions & 0 deletions
58
...ilewars-plugin/src/main/java/de/butzlabben/missilewars/commands/MWCommandCompletions.java
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/* | ||
* This file is part of MissileWars (https://github.com/Butzlabben/missilewars). | ||
* Copyright (c) 2018-2021 Daniel Nägele. | ||
* | ||
* MissileWars is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* MissileWars is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with MissileWars. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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package de.butzlabben.missilewars.commands; | ||
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import co.aikar.commands.BukkitCommandCompletionContext; | ||
import co.aikar.commands.CommandCompletions; | ||
import co.aikar.commands.PaperCommandManager; | ||
import de.butzlabben.missilewars.game.Game; | ||
import de.butzlabben.missilewars.game.GameManager; | ||
import org.bukkit.command.CommandSender; | ||
import org.bukkit.entity.Player; | ||
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public class MWCommandCompletions { | ||
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private final CommandCompletions<BukkitCommandCompletionContext> commandCompletions; | ||
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public MWCommandCompletions(PaperCommandManager commandManager) { | ||
this.commandCompletions = commandManager.getCommandCompletions(); | ||
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registerGamesResult(); | ||
registerMissilesResult(); | ||
} | ||
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private void registerGamesResult() { | ||
commandCompletions.registerCompletion("games", c -> GameManager.getInstance().getGames().keySet()); | ||
} | ||
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private void registerMissilesResult() { | ||
commandCompletions.registerCompletion("missiles", c -> { | ||
CommandSender sender = c.getSender(); | ||
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if (!(sender instanceof Player)) return null; | ||
Player player = (Player) sender; | ||
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Game game = GameManager.getInstance().getGame(player.getLocation()); | ||
if (game == null) return null; | ||
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return game.getArena().getMissileConfiguration().getMissileNames(); | ||
}); | ||
} | ||
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} |
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