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Added an adapter that inverts the value of a bool passed into it.
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namespace UnityWeld.Binding.Adapters | ||
{ | ||
/// <summary> | ||
/// Adapter that inverts the value of the bound boolean property. | ||
/// </summary> | ||
[Adapter(typeof(bool), typeof(bool))] | ||
public class BoolInversionAdapter : IAdapter | ||
{ | ||
public object Convert(object valueIn, AdapterOptions options) | ||
{ | ||
return !(bool)valueIn; | ||
} | ||
} | ||
} |
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