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allow changing cl_lagcompensation while connected
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BenLubar committed Feb 5, 2024
1 parent a0be3ff commit b16e408
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game/client/prediction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ IPredictionSystem *IPredictionSystem::g_pPredictionSystems = NULL;
#if !defined( NO_ENTITY_PREDICTION )

ConVar cl_predictweapons ( "cl_predictweapons", "1", FCVAR_USERINFO | FCVAR_NOT_CONNECTED, "Perform client side prediction of weapon effects." );
ConVar cl_lagcompensation ( "cl_lagcompensation", "1", FCVAR_USERINFO | FCVAR_NOT_CONNECTED, "Perform server side lag compensation of weapon firing events." );
ConVar cl_lagcompensation ( "cl_lagcompensation", "1", FCVAR_USERINFO, "Perform server side lag compensation of weapon firing events." );
ConVar cl_showerror ( "cl_showerror", "0", FCVAR_NONE, "Show prediction errors, 2 for above plus detailed field deltas." );

static ConVar cl_idealpitchscale ( "cl_idealpitchscale", "0.8", FCVAR_ARCHIVE );
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