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weapon sound improvements from beka
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BenLubar committed Oct 18, 2024
1 parent f20e8e6 commit 9d11dd5
Showing 1 changed file with 14 additions and 4 deletions.
18 changes: 14 additions & 4 deletions reactivedrop/scripts/game_sounds_asw_weapons.txt
Original file line number Diff line number Diff line change
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"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_85dB"
"wave" "null.wav"
"wave" "weapons\3D\meds\satcheloff.wav"
}


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"soundlevel" "SNDLVL_NORM"

"wave" "ambient/fire/large_loop.wav"
"wave" "weapons\3d\mines\incendiary_loop.wav"
}

"ASWGrenade.Alarm"
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"soundlevel" "SNDLVL_75dB"
"volume" "0.75"
"pitch" "100"
"wave" "^weapons/3D/plasma/plasmaloop.wav"
"wave" "^weapons/3D/plasma/Plasma_loop.wav"
}

"ASW_Weapon_Plasma_Thrower.Spin"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_75dB"
"volume" "0.75"
"pitch" "100"
"wave" "^weapons/3D/plasma/Plasma_spin.wav"
}


"ASW_Weapon_Plasma_Thrower.Stop"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_75dB"
"volume" "0.75"
"pitch" "100"
"wave" "^weapons/3D/plasma/plasmastop.wav"
"wave" "^weapons/3D/plasma/plasma_stop.wav"
}

"ASW_Weapon_Plasma_Thrower.Airblast"
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