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Fix soundEffectHeard event not emitted in 1.20.4
Fixes #3329 Add console log statements to debug `named_sound_effect` and `sound_effect` event handlers in `lib/plugins/sound.js`. Create a new test file `test/externalTests/soundEffect.js` to verify the `soundEffectHeard` and `hardcodedSoundEffectHeard` events. --- For more details, open the [Copilot Workspace session](https://copilot-workspace.githubnext.com/PrismarineJS/mineflayer/issues/3329?shareId=XXXX-XXXX-XXXX-XXXX).
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Original file line number | Diff line number | Diff line change |
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const assert = require('assert') | ||
const { once } = require('../../lib/promise_utils') | ||
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module.exports = () => async (bot) => { | ||
bot.on('soundEffectHeard', (soundName, position, volume, pitch) => { | ||
console.log(`soundEffectHeard: ${soundName}`) | ||
}) | ||
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bot.on('hardcodedSoundEffectHeard', (soundId, soundCategory, position, volume, pitch) => { | ||
console.log(`hardcodedSoundEffectHeard: ${soundId}`) | ||
}) | ||
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bot.test.sayEverywhere('/playsound minecraft:entity.zombie.ambient neutral @a') | ||
await bot.test.wait(1000) | ||
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bot.test.sayEverywhere('/playsound 0 neutral @a') | ||
await bot.test.wait(1000) | ||
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assert.ok(true) | ||
} |