Skip to content

Commit

Permalink
Docs: Update link to Nefarius's new DsHidMini site (#337)
Browse files Browse the repository at this point in the history
* Docs: Update link to Nefarius's new DsHidMini site

* deps: update prettier, maybe this helps?

* ci: downgrade to Node 20 temporarily

---------

Co-authored-by: Tyler Wilding <[email protected]>
  • Loading branch information
kamfretoz and xTVaser authored Jul 22, 2024
1 parent 3fe7d0f commit f0c6ff3
Show file tree
Hide file tree
Showing 7 changed files with 1,250 additions and 1,226 deletions.
3 changes: 2 additions & 1 deletion .github/workflows/build.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,8 @@ jobs:
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version: 22
# TODO - switch back to 22 https://github.com/actions/setup-node/issues/1112
node-version: 20
cache: "yarn"

- name: Install Dependencies
Expand Down
3 changes: 2 additions & 1 deletion blog/2021/q3-2021-progress-report/index.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -369,7 +369,8 @@ Below are the results of RedDevilus on the same homebrew which taxed the registe
shas="627f216bf770c4ff1b7f2f9c4f2c3b3f293680ce"
>
{" "}
Core: Reset game CRC when rebooting. Avoids previous games patches being loaded
Core: Reset game CRC when rebooting. Avoids previous games patches being
loaded
</PCSX2PRLink>

An oddity was discovered where patches meant for one game were accidentally injected into another which effectively broke games. Oops!
Expand Down
3 changes: 1 addition & 2 deletions blog/2022/q4-2021-progress-report/index.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -912,8 +912,7 @@ Doesn't need much explaining as it was gone by accident to show the keybinding f
</PCSX2PRLink>

<PCSX2PRLink authors="Mrlinkwii" prNums="5023">
GameDB : Add various fixes for various games and remove not needed
patches{" "}
GameDB : Add various fixes for various games and remove not needed patches{" "}
</PCSX2PRLink>

<SliderCompare
Expand Down
43 changes: 22 additions & 21 deletions blog/2023/q1-2022-progress-report/index.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -20,10 +20,10 @@ title: Q1 2022 Progress Report
cols={6}
src={require("./img/Vulkan1.3-Logo-for-DevNews-2-1.webp").default}
/>
And that's not all, we've also revved up the engine with the addition of the Vulkan
renderer, allowing for smoother and more efficient gameplay. Plus, with the new texture
replacement feature, you'll be able to customize your gaming experience like never
before.
And that's not all, we've also revved up the engine with the addition of the
Vulkan renderer, allowing for smoother and more efficient gameplay. Plus, with
the new texture replacement feature, you'll be able to customize your gaming
experience like never before.

But don't worry, we haven't forgotten the technical side of things. Our team of experts has been working tirelessly to optimize and improve the CDVD, VU, and SPU systems, ensuring that our emulator runs at its best.

Expand Down Expand Up @@ -274,8 +274,8 @@ On Windows, the Vulkan renderer may have some performance advantage over OpenGL,

We're excited to see how the Vulkan renderer performs on a wide range of devices, so we encourage users to give it a try and let us know your thoughts. Whether you're running on an AMD, NVIDIA, or Intel graphics card, we want to hear from you!

<Image cols={6} src={require("./img/LogoVulkanGSDX.webp").default} /> * Plugins are
gone already, don't worry about this image.
<Image cols={6} src={require("./img/LogoVulkanGSDX.webp").default} /> * Plugins
are gone already, don't worry about this image.

Above is an alternative reality when plugins were still a thing and would've used the logo for Vulkan. Even PCSX2 plans can change on the spot, short-term or long-term.

Expand Down Expand Up @@ -437,9 +437,9 @@ We've made these updates by editing the vertex and fragment shaders to support r
before={require("./img/5387-BurnoutMacBefore.webp").default}
after={require("./img/5387-BurnoutMacAfter.webp").default}
/>
* As you see in this example that even if you barely touch the upscaling multiplier
and run at 2x PS2 resolution it will still benefit and look less compressed/blurry
, but it benefits a ton of potential hardware configurations.
* As you see in this example that even if you barely touch the upscaling
multiplier and run at 2x PS2 resolution it will still benefit and look less
compressed/blurry , but it benefits a ton of potential hardware configurations.
<PCSX2PRLink authors="tellowkrinkle" prNums="5446">
GS: Fix region repeat bounds checking for zero crossings
</PCSX2PRLink>
Expand Down Expand Up @@ -632,8 +632,8 @@ little bit of trolling.
before={require("./img/5547-Before.webp").default}
after={require("./img/5547-After.webp").default}
/>
* Okay, fine here is a nice example of what you can do if you were serious in expanding
experience.
* Okay, fine here is a nice example of what you can do if you were serious in
expanding experience.

<PCSX2PRLink authors="refractionpcsx2" prNums="5569">
GS: Ignore 24bit on DATE and Handle Reversed Color and Z
Expand Down Expand Up @@ -702,11 +702,11 @@ experience.
cols={6}
src={require("./img/5593-AutomaticRendererAndUpscalingFixes.webp").default}
/>
* When most automatic fixes like VU/EE Rounding and clamping were added, there are
now new variables like rendering and upscaling that can be given on the GameDB. A
long manual process that will severely lessen the need of user's need of tinkering
per-game. This will also inflate the GameIndex/GameDatabase Pull Requests and lines
but that's just a small sacrifice to make.
* When most automatic fixes like VU/EE Rounding and clamping were added, there
are now new variables like rendering and upscaling that can be given on the
GameDB. A long manual process that will severely lessen the need of user's need
of tinkering per-game. This will also inflate the GameIndex/GameDatabase Pull
Requests and lines but that's just a small sacrifice to make.

<PCSX2PRLink authors="refractionpcsx2" prNums="5612">
GS: Improvements to MTBA Mip Mapping
Expand Down Expand Up @@ -1610,11 +1610,12 @@ GS HW Fixes and other fixes for:
GameDB: Add Ratchet & Clank demo and Spider-Man 3 Fixes + ...
</PCSX2PRLink>
This pull request updates the PCSX2 GameDB, adding new entries for the Ratchet &
Clank demo and Spider-Man 3. It also includes several fixes for these games, such
as rounding fixes for Ratchet 1 titles to improve Hydrodisplacer behavior. Additionally,
the pull request removes an unnecessary fix for the Virtual On ontario program and
corrects an oversight made for Spiderman 3 in the past. Overall, these changes will
improve the overall performance and accuracy of these games in the emulator.
Clank demo and Spider-Man 3. It also includes several fixes for these games,
such as rounding fixes for Ratchet 1 titles to improve Hydrodisplacer behavior.
Additionally, the pull request removes an unnecessary fix for the Virtual On
ontario program and corrects an oversight made for Spiderman 3 in the past.
Overall, these changes will improve the overall performance and accuracy of
these games in the emulator.

<PCSX2PRLink
authors="refractionpcsx2"
Expand Down
26 changes: 13 additions & 13 deletions docs/post/controllers.md
Original file line number Diff line number Diff line change
Expand Up @@ -95,11 +95,11 @@ This allows you to take advantage DualShock 3's pressure sensitive face button o

### Windows

1. Install [DsHidMini](https://forums.pcsx2.net/Thread-DsHidMini-Windows-10-driver-for-the-DualShock-3)
2. Set DsHidMini to SXS mode
3. Drop DsHidMini's custom XInput DLL into the PCSX2 folder
4. Enable the XInput source in PCSX2
5. Use "Automatic Binding" button and select XInput
1. Download [DsHidMini](https://docs.nefarius.at/projects/DsHidMini/) and Install it.
2. Set DsHidMini to SXS mode.
3. Drop DsHidMini's custom XInput DLL into the PCSX2 folder.
4. Enable the XInput source in PCSX2.
5. Use "Automatic Binding" button and select XInput.

### Linux and Mac (Experimental)

Expand Down Expand Up @@ -131,10 +131,10 @@ The Playstation 2 SDK places no restrictions on how games use a multitap. Some g

When setting up your wheel device, you must pick the PS2 wheel that closest matches your PC wheel. Failing to do so may result in broken or missing FFB (Force Feedback), or unresponsive steering.

1. Driving Force: 270 degree, no FFB
2. GT Force: 270 degree, FFB supported
3. Driving Force Pro: 900 degree, no FFB
4. Driving Force Pro (rev11.02): 900 degree, FFB supported
1. Driving Force: 270 degree, no FFB.
2. GT Force: 270 degree, FFB supported.
3. Driving Force Pro: 900 degree, no FFB.
4. Driving Force Pro (rev11.02): 900 degree, FFB supported.

:::caution
Some games may not support FFB on certain wheel types, even if that wheel supports FFB. Even if this is the case, do not switch your emulated PS2 wheel to a type which does not match your PC wheel.
Expand Down Expand Up @@ -188,10 +188,10 @@ Most common example of this is when you press the circle button, it pauses PCSX2

A few options work around this issue. We've ordered them from simplest first, to most complicated last:

1. Fully exit Steam (right click in the system tray, then Exit)
2. Disable controller support for your controller in Steam
3. Change the keyboard mappings for your controller in Steam
4. Change the hotkey mappings in PCSX2 to no longer include any of the keyboard keys that Steam is remapping your controller to
1. Fully exit Steam (right click in the system tray, then Exit).
2. Disable controller support for your controller in Steam.
3. Change the keyboard mappings for your controller in Steam.
4. Change the hotkey mappings in PCSX2 to no longer include any of the keyboard keys that Steam is remapping your controller to.

### Crashes due to EZFRD64.dll

Expand Down
2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@
"devDependencies": {
"@docusaurus/module-type-aliases": "^3.3.2",
"glob": "10.4.1",
"prettier": "3.2.5",
"prettier": "3.3.3",
"prompts": "2.4.2",
"webp-converter": "2.3.3"
},
Expand Down
Loading

0 comments on commit f0c6ff3

Please sign in to comment.