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Docs: Small Hotfixes (#308)
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kamfretoz authored Mar 27, 2024
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4 changes: 4 additions & 0 deletions docs/post/general.md
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Expand Up @@ -15,6 +15,10 @@ General information in regards to PCSX2 features.
**When in doubt, use the automatic renderer option.**
:::

### Automatic

Automatic will figure out out what renderer works for what GPU architectures, and it is set up to pick the best option for you. Priority goes first to stability, then accuracy. **Always use this option if you are unsure.**

### Software mode

Renders on your CPU for maximum accuracy. Does not use your GPU.
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4 changes: 2 additions & 2 deletions docs/setup/linux.md
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Expand Up @@ -50,13 +50,13 @@ This section will help you through the process of setting up PCSX2 on Linux.
## Build from source (Advanced users)

:::tip
For more details on building from source for Linux, checkout our [GitHub Wiki](https://github.com/PCSX2/pcsx2/wiki/10-Building-on-Linux).
For more details on building from source for Linux (or even Windows), check out our [GitHub Wiki](https://github.com/PCSX2/pcsx2/wiki/10-Building-on-Linux).
:::

- PCSX2 can be built from source using **Ninja**.
- This method is not recommended for inexperienced users and assumes you know how to navigate directories from the command line.
- To obtain the source code from the command line, type `git clone https://github.com/PCSX2/pcsx2 --recurse`.
- Next, enter the `pcsx2` directory you created and type `cmake --present=clang-release`.
- Next, enter the `pcsx2` directory you created and type `cmake --preset=clang-release`.
- Finally, enter the `build` subdirectory which was just created and enter the command `ninja`.
- This will build PCSX2, which could take several minutes depending on your CPU.
- After the build is compiled, the executable file `pcsx2-qt` will be in the `build/bin` directory.

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