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Avoid converting between uint/int when setting blocks in a chunk #167

Avoid converting between uint/int when setting blocks in a chunk

Avoid converting between uint/int when setting blocks in a chunk #167

Triggered via push December 4, 2023 20:33
Status Success
Total duration 2m 24s
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build.yml

on: push
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10 warnings
build: Core/Game.cs#L11
Non-nullable property 'NativeWindow' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L12
Non-nullable property 'GraphicsDevice' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L13
Non-nullable property 'RenderSystem' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L15
Non-nullable property 'InputManager' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L17
Non-nullable property 'ImGuiRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L19
Non-nullable property 'AssetReader' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Rendering/ShaderManager.cs#L23
Potential stack overflow. Move the stackalloc out of the loop. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2014)
build: Client/VoxelClient.cs#L24
Non-nullable property 'GameRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Client/VoxelClient.cs#L104
Possible null reference argument for parameter 'world' in 'HitResult? Raycast.Cast(BlockView world, dvec3 rayOrigin, dvec3 rayDest)'.
build: Client/VoxelClient.cs#L14
Non-nullable property 'Instance' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.