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This repository has been archived by the owner on Nov 25, 2024. It is now read-only.

Gamepad changes

Gamepad changes #144

Triggered via push November 18, 2023 22:09
Status Success
Total duration 1m 54s
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build.yml

on: push
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10 warnings
build: Core/Game.cs#L11
Non-nullable property 'NativeWindow' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L12
Non-nullable property 'GraphicsDevice' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L13
Non-nullable property 'RenderSystem' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L15
Non-nullable property 'InputManager' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L17
Non-nullable property 'ImGuiRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L19
Non-nullable property 'AssetReader' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Client/VoxelClient.cs#L22
Non-nullable property 'GameRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Client/VoxelClient.cs#L14
Non-nullable property 'Instance' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Client/Rendering/World/ChunkRenderer.cs#L37
Possible null reference assignment.
build: Client/Rendering/World/ChunkMeshBuilder.cs#L201
Non-nullable field 'target' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.