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VR-Gaming to Broad Participation in CS 1.0

Project developed on Unreal Engine and using Blueprints and C++

Developers and Leadership

Lead Developer: Santiago Bolivar Lead Developer: Daniel Perez Lead Developer: Armando Carrasco Supervised and Leadership by Francisco R. Ortega

License

GPLv3 *Alternative license upon request and approval by Dr. Francisco R. Ortega. Please contact him.

Usage

If using it for academic publications, please cite work 3D Spatial Gaming Interaction to Broad CS Participation (citation coming) and S. Bolivar, F. R. Ortega, M. Zock-Obregon, and N. D. Rishe, “3d spatial gaming interac-tion to broad cs participation,” inUniversal Access in Human-Computer Interaction. Virtual,Augmented, and Intelligent Environments(M. Antona and C. Stephanidis, eds.), (Cham),pp. 39–47, Springer International Publishing, 2018

Getting Started

Basic knowledge of 3D spaces and basic Object Oriented Programing is recomeneded but not necessary

Prerequisites

Please install the following:

Unreal Engine 4.18
Visual Studio 2017 Community Version
Git Bash (For Version Control)
Blender
Photoshop (Optional)

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