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This might already be fixed with the currently method we are using in master, but the problem with the method being used now is that clients can receive multiple items back when they are dismantling items due to PlayerAction_Build.DoDismantleObject() potentially running multiple times
The text was updated successfully, but these errors were encountered:
as in, when the host is arriving on the planet
This might already be fixed with the currently method we are using in master, but the problem with the method being used now is that clients can receive multiple items back when they are dismantling items due to PlayerAction_Build.DoDismantleObject() potentially running multiple times
The text was updated successfully, but these errors were encountered: