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Updated README based on changes to FLIP's CMake build
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Pontus Ebelin committed Nov 19, 2024
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -79,9 +79,10 @@ The `src/cpp/FLIP.sln` solution contains one CUDA backend project and one pure C

Compiling the CUDA project requires a CUDA compatible GPU. Instruction on how to install CUDA can be found [here](https://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/index.html).

Alternatively, a CMake build can be done by creating a build directory and invoking CMake on the source dir (add `--config Release` to build release configuration on Windows):
Alternatively, a CMake build can be done by creating a build directory in the `src` directory and invoking CMake on the source `cpp` directory (add `--config Release` to build release configuration on Windows):

```
cd src
mkdir build
cd build
cmake ..
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3 changes: 2 additions & 1 deletion src/cpp/README.md
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Expand Up @@ -50,9 +50,10 @@ For business inquiries, please visit our website and submit the form: [NVIDIA Re
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- The FLIP.sln solution contains one CUDA backend project and one pure C++ backend project for the FLIP tool.
- Compiling the CUDA project requires a CUDA compatible GPU. Instruction on how to install CUDA can be found [here](https://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/index.html).
- Alternatively, a CMake build can be done by creating a build directory and invoking CMake on the source `cpp` dir (add `--config Release` to build release configuration on Windows):
- Alternatively, a CMake build can be done by creating a build directory in the `src` directory and invoking CMake on the source `cpp` directory (add `--config Release` to build release configuration on Windows):

```
cd src
mkdir build
cd build
cmake ..
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