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Merge pull request #72 from r3850355/master
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update for ChineseTraditional
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Mehni authored May 13, 2024
2 parents 291aacc + fd009e0 commit 930a1da
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<MainTab_kNumbersOverviewTab.label>切換數字標籤</MainTab_kNumbersOverviewTab.label>
</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<kNumbersOverviewTab.label>Numbers</kNumbersOverviewTab.label>
<kNumbersOverviewTab.description>在單一表格中查看每個殖民者或囚犯的所有可能狀態。</kNumbersOverviewTab.description>
</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Numbers_Age.label>年齡</Numbers_Age.label>
<Numbers_AnimalEggProgress.label>產蛋進度</Numbers_AnimalEggProgress.label>
<Numbers_Milkfullness.label>產奶進度</Numbers_Milkfullness.label>
<Numbers_AnimalWoolGrowth.label>產毛進度</Numbers_AnimalWoolGrowth.label>
<Numbers_Race.label>種族</Numbers_Race.label>
<Numbers_Backstory.label>背景</Numbers_Backstory.label>
<Numbers_Equipment.label>裝備</Numbers_Equipment.label>
<Numbers_Inventory.label> 物品</Numbers_Inventory.label>
<Numbers_JobCurrent.label>目前工作</Numbers_JobCurrent.label>
<Numbers_JobQueued.label>排程工作</Numbers_JobQueued.label>
<Numbers_MentalState.label>心理狀態</Numbers_MentalState.label>
<Numbers_PrisonerInteraction.label>囚犯互動</Numbers_PrisonerInteraction.label>
<Numbers_PrisonerRecruitmentDifficulty.label>招募難度</Numbers_PrisonerRecruitmentDifficulty.label>
<Numbers_PrisonerResistance.label>反抗</Numbers_PrisonerResistance.label>
<Numbers_Pain.label>痛苦</Numbers_Pain.label>
<Numbers_Bleedrate.label>出血率</Numbers_Bleedrate.label>
<Numbers_NeedsTreatment.label>需要治療</Numbers_NeedsTreatment.label>
<Numbers_Operations.label>手術</Numbers_Operations.label>
<Numbers_Forbidden.label>禁止</Numbers_Forbidden.label>
<Numbers_Inspiration.label>靈感</Numbers_Inspiration.label>
<Numbers_DiseaseProgress.label>免疫程度</Numbers_DiseaseProgress.label>
<Numbers_DiseaseProgress.headerTip>免疫程度</Numbers_DiseaseProgress.headerTip>
<Numbers_ManhunterOnTameFailChance.headerTip>訓服失敗反擊機率</Numbers_ManhunterOnTameFailChance.headerTip>
<Numbers_Wildness.label>野性</Numbers_Wildness.label>
<Numbers_TameChance.label>訓服機率</Numbers_TameChance.label>
<Numbers_SelfTend.headerTip>自我照顧</Numbers_SelfTend.headerTip>
<Numbers_HediffList.headerTip>心理變化</Numbers_HediffList.headerTip>
<Numbers_Faction.label>派系</Numbers_Faction.label>

<Numbers_AnimalFilthRate.label>排泄</Numbers_AnimalFilthRate.label>
<Numbers_Areas.label>活動區</Numbers_Areas.label>
<Numbers_Bandwidth.label>頻寬</Numbers_Bandwidth.label>
<Numbers_Bandwidth.headerTip>頻寬</Numbers_Bandwidth.headerTip>
<Numbers_Endogenes.label>種系基因</Numbers_Endogenes.label>
<Numbers_Endogenes.headerTip>種系基因</Numbers_Endogenes.headerTip>
<Numbers_Entropy.label>神經熱</Numbers_Entropy.label>
<Numbers_GenesRegrowTime.label>基因再生</Numbers_GenesRegrowTime.label>
<Numbers_GenesRegrowTime.headerTip>基因再生</Numbers_GenesRegrowTime.headerTip>
<Numbers_Guilt.label>有罪</Numbers_Guilt.label>
<Numbers_Guilt.headerTip>有罪</Numbers_Guilt.headerTip>
<Numbers_HediffBadList.headerTip>身體狀態(負面)</Numbers_HediffBadList.headerTip>
<Numbers_HediffList.headerTip>身體狀態(全部)</Numbers_HediffList.headerTip>
<Numbers_Ideology.label>理念</Numbers_Ideology.label>
<Numbers_Ideology.headerTip>理念</Numbers_Ideology.headerTip>
<Numbers_InventoryDropAll.label>丟棄攜帶物品</Numbers_InventoryDropAll.label>
<Numbers_LeatherType.label>皮革</Numbers_LeatherType.label>
<Numbers_Meditation.label>冥想類型</Numbers_Meditation.label>
<Numbers_Psyfocus.label>靈能</Numbers_Psyfocus.label>
<Numbers_PsylinkLevel.label>靈能等級</Numbers_PsylinkLevel.label>
<Numbers_Recruitable.label>可招募</Numbers_Recruitable.label>
<Numbers_Strip.label>脫下衣物</Numbers_Strip.label>
<Numbers_Strip.headerTip>脫下衣物</Numbers_Strip.headerTip>


<Numbers_Traits.label>特性</Numbers_Traits.label>
<Numbers_Traits.headerTip>特性</Numbers_Traits.headerTip>

<Numbers_Xenogenes.label>異種基因</Numbers_Xenogenes.label>
<Numbers_Xenogenes.headerTip>異種基因</Numbers_Xenogenes.headerTip>

</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Numbers_MainTable.label>殖民者</Numbers_MainTable.label>
<Numbers_Enemies.label>敵人</Numbers_Enemies.label>
<Numbers_Prisoners.label>囚犯</Numbers_Prisoners.label>
<Numbers_Corpses.label>屍體</Numbers_Corpses.label>
<Numbers_Guests.label>訪客</Numbers_Guests.label>
<Numbers_Animals.label>動物</Numbers_Animals.label>
<Numbers_WildAnimals.label>野生動物</Numbers_WildAnimals.label>
<Numbers_AnimalCorpses.label>動物屍體</Numbers_AnimalCorpses.label>
<Numbers_CombatPreset.label>戰鬥</Numbers_CombatPreset.label>
<Numbers_WorkTabPlusPreset.label>工作</Numbers_WorkTabPlusPreset.label>
<Numbers_ColonistNeedsPreset.label>預設殖民者需求</Numbers_ColonistNeedsPreset.label>
</LanguageData>
30 changes: 30 additions & 0 deletions Languages/ChineseTraditional/Keyed/Keys.xml
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<koisama.Numbers.Title>數字概觀</koisama.Numbers.Title>
<koisama.Numbers.Count>數量</koisama.Numbers.Count>
<koisama.Numbers.ClickToToggle>點擊選擇單位類型。</koisama.Numbers.ClickToToggle>
<Numbers_ColumnHeader_Tooltip>點擊右鍵移除欄位,拖曳以移動。</Numbers_ColumnHeader_Tooltip>
<koisama.Numbers.SetPresetLabel>預設</koisama.Numbers.SetPresetLabel>
<Numbers_Presets.Load>載入 {0} 預設</Numbers_Presets.Load>
<Numbers_Presets.Medical>醫療</Numbers_Presets.Medical>
<Numbers_Presets.Combat>戰鬥</Numbers_Presets.Combat>
<Numbers_Presets.WorkTabPlus>工作</Numbers_Presets.WorkTabPlus>
<Numbers_Presets.ColonistNeeds>殖民者需求</Numbers_Presets.ColonistNeeds>
<Numbers_Presets.Psycasting>靈能</Numbers_Presets.Psycasting>
<Numbers_SetAsDefault>設定預設檢視</Numbers_SetAsDefault>
<Numbers_SetAsDefaultExplanation>將目前的檢視設為此類型檢視的預設值({0})。\n\n然後此檢視將用於新殖民地。\n\n可以在mod設定中刪除:\n[選單] =&gt; [選項] =&gt; [模組設定] =&gt; [Numbers]。</Numbers_SetAsDefaultExplanation>
<Numbers_NoDefaultStoredForThisView>對於目前檢視的小人類型,沒有儲存的預設值。</Numbers_NoDefaultStoredForThisView>
<Numbers_LoadDefault>載入預設</Numbers_LoadDefault>
<Numbers_showMoreInfoThanVanilla>顯示即使在通常隱藏的需求和工作。</Numbers_showMoreInfoThanVanilla>
<Numbers_coolerThanTheWildlifeTab>取代內建的「野生動物」選單</Numbers_coolerThanTheWildlifeTab>
<Numbers_coolerThanTheAnimalTab>取代內建的「動物」選單</Numbers_coolerThanTheAnimalTab>
<Numbers_maxTableHeight>最大高度相對於您的螢幕尺寸的數字視窗。</Numbers_maxTableHeight>
<Numbers_pawnTableClickSelect>滑鼠點擊在單位上選擇它們(Alt-點擊)</Numbers_pawnTableClickSelect>
<Numbers_pawnTableClickSelect_Desc>應該像任何其他選擇一樣直覺地表現。按Esc鍵關閉標籤視窗。\n\nShift鍵點擊以選擇/取消選擇多個。雙擊以將相機置中。按右鍵選擇單個卒子。Alt點擊關閉視窗,選擇並轉到該個卒子。注意:適用於*所有*PawnTables,而不僅僅是數字。</Numbers_pawnTableClickSelect_Desc>
<Numbers_pawnTableHighSelected>高亮選擇的目標。</Numbers_pawnTableHighSelected>
<Numbers_pawnTableHighSelected_Desc>適用於*所有*的PawnTables,而不僅僅是數字。</Numbers_pawnTableHighSelected_Desc>
<Numbers_useSmolFont>使用小字體作為標題(實驗性)</Numbers_useSmolFont>
<Numbers_LoadSavedLayout>載入已儲存的設置</Numbers_LoadSavedLayout>
<Numbers_NothingSaved>沒有已儲存的設置</Numbers_NothingSaved>
<Numbers_SaveCurrentLayout>儲存目前設置</Numbers_SaveCurrentLayout>
</LanguageData>

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