前几日去HDRP下试验了各种效果在VR下的可用性,结果是一塌糊涂。像屏幕空间反射、或者Planar probe这种效果官方压根就没打算支持VR,只能自力更生了。本着柿子捡软的捏的原则,先从复刻平面探针入手吧。 如果不考虑VR这个实现其实不难,但Unity的单通道渲染实在是太不成熟了,坑一个接一个,这次记录一下踩坑教训。
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