Improve Logging (again) for Unread Packet Data #2705
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What
tracks active data codes and relevant objects, then logs them after reading data
Implementation Details
an int list and object fields were added to ISyncedTileEntity, along with methods to manipulate them
they might be better in a class perhaps?
actually made sure steam boilers don't invade the world
prints active data codes as a path like:
... [SYNC_MTE_TRAITS:3 > WORKABLE_ACTIVE:83] ...
Outcome
data is logged even better than before
steam boilers do not take over (for now)