Rewrite biome coloring to not require rendering mod patches #2773
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This PR moves the environmental hazard coloring to
BiomeColors
, which avoids the need to patchBlockColors
and rendering mods separately, and avoids the need to check what type of block is being colored inBlockColors
.I've also made the maps in
EnvironmentalHazardClientHandler
concurrent as they will be read on multiple threads and are not read-only. This fix is unrelated to the previous change.