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What
Adds the ability to set a normal/tag filter in every magnet.
Implementation Details
Doesn't support smart filters because the player isn't an Electrolyzer/Centrifuge/Sifter.
Stores a filter tag in the magnets NBT tag and read/write to it using the existing filter methods via a mock
ItemStack
.Added a filter check in the last stage before item pickup by the magnet.
Shift r-click toggles the magnet (as it used to), r-click opens the filter editor gui, there's a button at the top right to switch filter modes.
Outcome
Resolves #2418
Additional Information
Editor gui images: