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Add function overload support for Register events
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/build |
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# Define the paths to the parser script and the parent directory containing Eluna API HTML files | ||
$parserScriptPath = "C:\Path\To\parser.py" | ||
$htmlParentDirectory = "C:\Path\To\ElunaLuaEngine.github.io-master" | ||
$parserScriptPath = "C:\Users\foereaper\Desktop\luaLS\LuaLS-Eluna-Parser\parser.py" | ||
$htmlParentDirectory = "C:\Users\foereaper\Desktop\tc\elunatrinitywotlk\src\server\game\LuaEngine\docs\build" | ||
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# Define the output directory for the LuaLS workspace | ||
$outputDirectory = "C:\Path\To\LuaLS\Workspace" | ||
$outputDirectory = "C:\Users\foereaper\Desktop\luaLS\LuaLS-Eluna-Parser\build" | ||
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$debug = $false | ||
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# Define the list of subdirectories to process | ||
$subdirectories = @("Aura", "BattleGround", "Corpse", "Creature", "ElunaQuery", "GameObject", "Group", "Guild", "Global", "Item", "Map", "Object", "Player", "Quest", "Spell", "Unit", "Vehicle", "WorldObject", "WorldPacket") | ||
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# Iterate over each subdirectory | ||
foreach ($subdir in $subdirectories) { | ||
$htmlDirectory = Join-Path -Path $htmlParentDirectory -ChildPath $subdir | ||
python $parserScriptPath $htmlDirectory $outputDirectory | ||
python $parserScriptPath $htmlDirectory $outputDirectory $debug | ||
} |