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feat: now using FTB Library color selector
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58 changes: 58 additions & 0 deletions
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common/src/main/java/dev/ftb/mods/ftbchunks/client/gui/AddWaypointOverlay.java
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package dev.ftb.mods.ftbchunks.client.gui; | ||
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import dev.ftb.mods.ftblibrary.config.ColorConfig; | ||
import dev.ftb.mods.ftblibrary.config.ConfigCallback; | ||
import dev.ftb.mods.ftblibrary.config.ConfigFromString; | ||
import dev.ftb.mods.ftblibrary.config.ui.EditStringConfigOverlay; | ||
import dev.ftb.mods.ftblibrary.icon.Color4I; | ||
import dev.ftb.mods.ftblibrary.icon.Icon; | ||
import dev.ftb.mods.ftblibrary.ui.*; | ||
import net.minecraft.client.gui.GuiGraphics; | ||
import net.minecraft.network.chat.Component; | ||
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public class AddWaypointOverlay extends EditStringConfigOverlay<String> { | ||
private final ColorButton colorButton; | ||
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public AddWaypointOverlay(Panel panel, ConfigFromString<String> config, ColorConfig colorConfig, ConfigCallback callback) { | ||
super(panel, config, callback, Component.translatable("ftbchunks.gui.add_waypoint")); | ||
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colorButton = new ColorButton(colorConfig.getValue(), (btn, mb) -> { | ||
ColorSelectorPanel.popupAtMouse(getGui(), colorConfig, accepted -> { | ||
if (accepted) { | ||
btn.setIcon(colorConfig.getValue()); | ||
} else { | ||
colorConfig.setValue(((ColorButton) btn).getIcon()); | ||
} | ||
}); | ||
}); | ||
} | ||
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@Override | ||
public void addWidgets() { | ||
super.addWidgets(); | ||
add(colorButton); | ||
} | ||
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@Override | ||
public void alignWidgets() { | ||
super.alignWidgets(); | ||
colorButton.setPosAndSize(width - 11, 1, 10, 10); | ||
} | ||
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private class ColorButton extends SimpleButton { | ||
public ColorButton(Icon icon, Callback c) { | ||
super(AddWaypointOverlay.this, Component.empty(), icon, c); | ||
} | ||
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Color4I getIcon() { | ||
return icon instanceof Color4I c ? c : Color4I.empty(); | ||
} | ||
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@Override | ||
public void draw(GuiGraphics graphics, Theme theme, int x, int y, int w, int h) { | ||
icon.draw(graphics, x, y, w, h); | ||
Color4I shade = getIcon().addBrightness(-0.15f); | ||
GuiHelper.drawHollowRect(graphics, x, y, w, h, shade, false); | ||
} | ||
} | ||
} |
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