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chore: update maps to latest version of ethereal engine #12
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engine/MapReceptor.ts
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return s.merge({ | ||
center: action.centerPoint, | ||
switch(action.type) { | ||
case 'map.INITIALIZE': return state.merge({ |
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this should be refactored to use the defineActionQueue
API
engine/MapUpdateSystem.ts
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@@ -24,7 +23,7 @@ const $normalScaleViewerPositionDelta = new Array(2) as [number, number] | |||
const $previousViewerPosition = new Vector3() | |||
const $previousMapCenterPoint: LongLat = Array(2) | |||
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export default async function MapUpdateSystem(world: World): Promise<System> { | |||
export default async function MapUpdateSystem(): Promise<any> { |
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systems now use defineSystem
which takes execute
as an argument. any async logic should be done in a reactor
on the system defintion
chore: added debug statements in functions and phases
closes #6