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Releases: DrMelon/skdisasm

SNOLF 3 & KNOLF v0.6.6b - Ice Cap Crash No More?

16 Apr 21:54
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A potential fix for the crash bug on Ice Cap.

SNOLF 3 & KNOLF v0.6.5 - FLASHFIX

08 May 17:35
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Hyper Snolf will no longer flash the screen when dashing. Speedrunner/streamer friendly! There's no corresponding "NOSUPER" version of this, since that's the only change.

SNOLF 3 & KNOLF v0.6.1 -- EMULATORFIX

28 Dec 14:50
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This version of the game fixes some internal code errors the game had that were ignored by some emulators - but other emulators would break on them.
Many thanks to vladikcomper for their Advanced Error Handler and Debugger: http://sonicresearch.org/community/index.php?threads/advanced-error-handler-and-debugger.4442/#post-78456

SNOLF 3 & KNOLF v0.6 - EGGFIX

17 Nov 20:19
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So. You made it this far, to the final boss, only to find wrack and ruin. This changes that hideous future.

SNOLF 3 & KNOLF v0.5 - LAVAFIX

10 Nov 18:23
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A certain autoscrolling section of Lava Reef Zone and the Lava Reef spindash elevators have been fixed. Hopefully this will be the final release of this type, barring other Quality of Life Ruiners!

NOTE: Please get v0.6 instead. The game isn't finishable as Snolf without it! https://github.com/DrMelon/skdisasm/releases/tag/v0.6

SNOLF 3 & KNOLF v0.4 - BLOCKFIX

04 Nov 01:31
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It's time for another release! This time, breakable blocks in HCZ are no longer the sworn enemy of all runners.
You can also optionally get a version that disables the super transformations, if you don't like the hyperactivity it generates or the flashing sprites.
Obsoleted by: https://github.com/DrMelon/skdisasm/releases/tag/v0.5

SNOLF 3 & KNOLF v0.3 - SANDFIX

30 Oct 22:43
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Okay. So. Now you don't stick to the sand-slides in Sandopolis. Fun fact, they're the same exact thing as the waterslides in HCZ, somehow!
Obsoleted by: https://github.com/DrMelon/skdisasm/releases/tag/v0.4

SNOLF 3 & KNOLF v0.21 - HOTFIX

29 Oct 22:47
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Pre-release

Fixed another game-breaking bug; you can now jump in autoscroller sections (Angel Island Act 2, Mushroom Hill Act 2)!

Obsoleted by: https://github.com/DrMelon/skdisasm/releases/tag/v0.3

SNOLF 3 & KNOLF v0.2

29 Oct 17:49
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SNOLF 3 & KNOLF v0.2 Pre-release
Pre-release

Fixed a major game-breaking bug with Marble Garden Zone, Ice Cap Zone, and Mushroom Hill Zone involving objects that need the player to be spindashing!

NOTE: Obsoleted by: https://github.com/DrMelon/skdisasm/releases/tag/v0.21

SNOLF 3 & KNOLF v0.1

28 Oct 22:34
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SNOLF 3 & KNOLF v0.1 Pre-release
Pre-release

This romhack, like its predecessor "SNOLF: The Sonic Golf Experience", replaces Sonic's ability to move with a golf-game mechanic, similar to the kind of thing found in games like Kirby's Dream Course. Sonic remains rolled up into a ball under most conditions, and can only be launched when he has come to a stop. The Rings counter instead counts how many shots you have taken, allowing players to compete to get the lowest score! (In future, the Zones will have Par values, and will award the player points based on their over/under).

When Sonic is at rest, press A, B, or C to begin your golf swing. A ring sprite will move left to right; how far left and right the sprite is determines the force that Sonic will be hit with, and the direction that he will move in. Press the button again to lock-in the horizontal force. You will then be presented with a similar display that controls how much vertical force Sonic will be hit with. Pressing the button in this state will lock-in the vertical force, and launch Sonic! Good luck!

Press and hold the A button if you're rolling into danger to reset your shot.

The game comes in three difficulty flavours, each tied to the chosen character:
SNOLF: Classic Snolf difficulty.
KNOLF: Glide and climb walls! You can make a bad shot a slightly less bad shot!
TOL.F: Just fly to where you want to be and pretend you made a really good shot. Nice!

NOTE: This version is deprecated. Some gamebreaking bugs were fixed in v0.2!
https://github.com/DrMelon/skdisasm/releases/tag/v0.2

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