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New Ditt branch master merge #54

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New Ditt branch master merge #54

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AnastaZIuk
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@devshgraphicsprogramming devshgraphicsprogramming changed the base branch from master to ditt April 13, 2024 10:10
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What PR is this!?

devsh and others added 24 commits April 17, 2024 10:37
…ces (supports inputs as directories & files, have writeAssets & GUI mode), reference new IES files, adjust main.cpp to new changes, update media submodule, remove old test.ies
…hange (now for graphics pipeline too), remove hardcoded textures' dimensions and use optimal resolution for IES data
…for mesh packer to handle new UV precision, now I have runtime bugs which are probably due to UVs fetching in shaders
… uintBitsToFloat in virtualGeometry.glsl to unpack UVs from unsigned type vector
Update PathTracer's UV to be packed as 32 bit float attribute components
…on determinant

p.S. also two right were making an XOR wrong, no point storing `gl_FrontFacing` anywhere.
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