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Do not advance a frame on async save load
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Desdaemon committed Nov 5, 2024
1 parent 674b9da commit edd4c0b
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions src/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1197,8 +1197,6 @@ void Player::LoadSavegame(const std::string& save_name, int save_id) {
OnMapSaveFileReady(request, std::move(save));

if (load_on_map) {
// Increment frame counter for consistency with a normal savegame load
IncFrame();
static_cast<Scene_Map*>(Scene::instance.get())->StartFromSave(save_id);
}
}
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