AudioCore is a free and open source cross platform audio library for .NET applications. AudioCore supports Windows, macOS, iOS and Android.
AudioCore is developed by Orry Verducci.
AudioCore aims to provide everything you need to be able to playback, process and record audio in your .NET applications. It provides full cross platform support for desktop and mobile applications through a simple API, so you don't need to worry about using different libraries and coding for each platform. Also as an entirely .NET native library, AudioCore doesn't require the use of P/Invokes or any native compilation as often required by other audio libraries.
AudioCore is currently in the early stages of development. Significant changes should be expected, and the API should not be considered final or stable.
The following table shows the current state of each feature:
Feature | State |
---|---|
Audio Inputs | 🕒 In progress |
Audio Outputs | 🕒 In progress |
Decoders | ❌ Not started |
Encoders | ❌ Not started |
Resampling | ❌ Not started |
Effects | ❌ Not started |
Tagging | ❌ Not started |
Windows Platform | ❌ Not started |
macOS Platform | ✅ Ready to use |
iOS Platform | ❌ Not started |
Android Platform | ❌ Not started |
If you've found a bug, please file a new issue on the project issues page.
If you are a developer and would like to contribute to this library, you are welcome to do so.
All contributions for bug fixes and new features should be submitted as a pull request. Information on how to do this can be found on GitHub's help pages.
This library has been written in the C# programming language. The source code contains projects and configuration for development in Visual Studio, Visual Studio for Mac, or Visual Studio Code.
There are no formal coding convensions for the source code, but you should try to match the coding style of the existing source code files.
This software is distributed under the terms of the Apache License 2.0. Full terms can be read in LICENSE.md included in the source code.