SoundVisualShaderBase is a GLSL fragment shader host program made by Processing 3.5 or later.
SoundVisualShaderBase needs Processing 3.5 or later to run.
SoundVisualShaderBase is also using following libraries:
Install these libraries using PDE.
- Open project directory.
- Create or edit fragment shader file(s) if you want.
- Edit
setting.json
indata
directory to define playback audio files and fragment shader usage information.- Refer to
setting-schema.json
for schema definition. - Refer to file header comment of fragment shader file for kind and options(bundled files only).
- Refer to
- Edit the beginning of the
setup
function inSoundVisualShaderBase.pde
to define the dimension of the display window. - Run.
- Operate if you want.
1
-0
- Toggle use of specified index (insetting.json
) shader(0
as 10)PrtSc
- Save image
Some fragment shaders reflect the mouse position in the drawing.
MIT