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# Build Colosseum on Linux | ||
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The current recommended and tested environment is **Ubuntu 18.04 LTS**. Theoretically, you can build on other distros as well, but we haven't tested it. | ||
The current recommended and tested environment is **Ubuntu 20.04 LTS**. Theoretically, you can build on other distros as well, but we haven't tested it. | ||
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We've two options - you can either build inside docker containers or your host machine. | ||
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- Make sure you are [registered with Epic Games](https://docs.unrealengine.com/en-US/SharingAndReleasing/Linux/BeginnerLinuxDeveloper/SettingUpAnUnrealWorkflow/index.html). This is required to get source code access for Unreal Engine. | ||
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- Clone Unreal in your favorite folder and build it (this may take a while!). **Note**: We only support Unreal >= 4.27 at present. We recommend using 4.27. | ||
- Clone Unreal in your favorite folder and build it (this may take a while!). **Note**: We only support Unreal >= 5.0 at present. We recommend using 5.3. | ||
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```bash | ||
# go to the folder where you clone GitHub projects | ||
git clone -b 4.27 [email protected]:EpicGames/UnrealEngine.git | ||
git clone -b 5.3 [email protected]:EpicGames/UnrealEngine.git | ||
cd UnrealEngine | ||
./Setup.sh | ||
./GenerateProjectFiles.sh | ||
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@@ -37,7 +37,7 @@ git clone https://github.com/CodexLabsLLC/Colosseum.git | |
cd Colosseum | ||
``` | ||
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By default Colosseum uses clang 8 to build for compatibility with UE 4.27. The setup script will install the right version of cmake, llvm, and eigen. | ||
By default Colosseum uses clang 12 to build for compatibility with UE 5.3. The setup script will install the right version of cmake, llvm, and eigen. | ||
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```bash | ||
./setup.sh | ||
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