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Andrew Grant edited this page Jun 8, 2022
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Items in italics are not implemented yet. Feel free to suggest or pull request any new modifiers
Tiers:
- Junk - Gray Text
- Common - White Text
- Uncommon - Green Text
- Rare - Aqua Text
- Epic - Light Purple Text
- Legendary - Gold Text
- Arcane - Red Text
NOTE: Higher weight is more common
Weight | Name | Attribute(s) | Applied to: |
---|---|---|---|
4 (Junk) | Dented | -1 armor | Helmets, Chestplates, Leggings, Boots |
4 (Junk) | Leaded | +1 armor, -5% movement speed, -0.5 block step height | Boots |
2 (Junk) | Tired | -5% movement speed | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
2 (Junk) | Polar | +1 armor when in a cold biome, -1 armor when in a warm biome | Helmets, Chestplates, Leggings, Boots |
1 (Junk) | Vulnerable | -1 armor when standing still, +1 armor when moving | Helmets, Chestplates, Leggings, Boots |
8 (Common) | Armored | +1 armor | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
8 (Common) | Brisk | +5% movement speed | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
6 (Common) | Fleeting | +10% movement speed | Helmets, Chestplates, Leggings, Boots, Elytra |
8 (Common) | Heavy | +10% knockback resistance | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
5 (Uncommon) | Reinforced | +1.5 armor | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
5 (Uncommon) | Steppy | +0.5 block step height | Leggings, Boots |
3 (Rare) | Fortified | +25% armor | Helmets, Chestplates, Leggings, Boots |
3 (Rare) | Unchained | -2 armor, +25% attack damage | Chestplates, Leggings |
3 (Rare) | Rooted | +3.5 armor when standing still, -5% movement speed | Leggings, Boots |
3 (Rare) | Solar | +2 armor when exposed to the sun | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
3 (Rare) | Lunar | +2 armor when exposed to the moon, +5% movement speed when exposed to the full or new moon | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
2 (Epic) | Ethereal | Slow fall when not sneaking | Leggings |
2 (Epic) | Luminescent | Emits dynamic light | Helmets, Shields |
2 (Epic) | Resilient | +1 Max Health | Helmets, Chestplates, Leggings, Boots |
2 (Epic) | Satiated | Hunger drops 10% slower | Chestplates |
2 (Epic) | Slick | +20% movement speed, ice-like reduced friction on all blocks | Boots |
1 (Legendary) | Elusive | +0.1sec invincibility frame, +15% movement speed, +10% movement speed for 3sec after being hit | Leggings |
??? (Arcane) | Ravenous | Eating rotten flesh restores durability, +30% resistance to undead mobs | Helmets, Chestplates, Leggings, Boots |
Tool / Weapon Modifiers:
Junk:
- Dull (-15% attack damage)
- Slow (-15% attack speed)
- Sluggish (-25% attack speed)
Common:
- Critical (-15% attack damage, +25% crit chance) swords and axes only
- Hasteful (+10% dig speed) pickaxes, axes, shovels, and hoes only
- Keen (+10% attack damage) swords and axes only
- Lucky (+10% luck) fishing rods only)
- Quick (+25% attack speed)
- Sharp (+15% attack damage)
Uncommon:
- Extended (+1 reach, +1 attack range)
- Large (-25% attack speed, +1 reach, +1 attack range, +25% size)
- Massive (-50% attack speed, +2 reach, +2 attack range, +50% size)
- Small (+25% attack speed, -1 reach, -1 attack range, -25% size)
- Swift (+10% dig speed, +5% movement speed) pickaxes, axes, shovels, and hoes only
- Tiny (+50% attack speed, -2 reach, -2 attack range, -50% size)
Rare:
- Brutal (-10% attack speed, -1 reach, -1 attack range, +25% attack damage) swords and axes only
- Gargantuan (-75% attack speed, +3 reach, +3 attack range, +75% size)
- Nimble (+10% attack speed, +1 reach, +1 attack range)
Epic:
- Breakneck (+25% attack speed, +2 reach, +2 attack range)
- Daring (-50% max health, +100% attack damage)
Legendary:
- None yet
Arcane:
- None yet
Potential / Planned Features (in order of importance):
- Attributes that can only be obtained via loot chests, mob drops, or forged / crafted
- Accessories and accessory modifiers
- Player luck factoring into rarity calculation
- Attribute that makes you exhaust quicker / slower
- Multiple attributes per item
- Attributes that level up with use
- Attributes that level up by combining two of the same attribute
- Transfer attributes between items
- Set bonuses
- Attributes dependent on player's current y-value, light level, biome, or dimension
- Attributes that negate specific damage sources (fire, falling, void, etc)
- Attribute that changes the item's durability
- Elytra, boat, minecart, horse armor, saddle, and mob attributes