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Andrew Grant edited this page Jun 8, 2022 · 14 revisions

Items in italics are not implemented yet. Feel free to suggest or pull request any new modifiers

Armor Modifiers:

NOTE: Higher weight is more common

Weight Name Attribute(s) Applied to:
4 (Junk) Dented -1 armor Helmets, Chestplates, Leggings, Boots
4 (Junk) Leaded +1 armor, -5% movement speed, -0.5 block step height Boots
2 (Junk) Tired -5% movement speed Helmets, Chestplates, Leggings, Boots, Shields, Elytra
2 (Junk) Polar +1 armor when in a cold biome, -1 armor when in a warm biome Helmets, Chestplates, Leggings, Boots
1 (Junk) Vulnerable -1 armor when standing still, +1 armor when moving Helmets, Chestplates, Leggings, Boots
8 (Common) Armored +1 armor Helmets, Chestplates, Leggings, Boots, Shields, Elytra
8 (Common) Brisk +5% movement speed Helmets, Chestplates, Leggings, Boots, Shields, Elytra
6 (Common) Fleeting +10% movement speed Helmets, Chestplates, Leggings, Boots, Elytra
8 (Common) Heavy +10% knockback resistance Helmets, Chestplates, Leggings, Boots, Shields, Elytra
5 (Uncommon) Reinforced +1.5 armor Helmets, Chestplates, Leggings, Boots, Shields, Elytra
5 (Uncommon) Steppy +0.5 block step height Leggings, Boots
3 (Rare) Fortified +25% armor Helmets, Chestplates, Leggings, Boots
3 (Rare) Unchained -2 armor, +25% attack damage Chestplates, Leggings
3 (Rare) Rooted +3.5 armor when standing still, -5% movement speed Leggings, Boots
3 (Rare) Solar +2 armor when exposed to the sun Helmets, Chestplates, Leggings, Boots, Shields, Elytra
3 (Rare) Lunar +2 armor when exposed to the moon, +5% movement speed when exposed to the full or new moon Helmets, Chestplates, Leggings, Boots, Shields, Elytra
2 (Epic) Ethereal Slow fall when not sneaking Leggings
2 (Epic) Luminescent Emits dynamic light Helmets, Shields
2 (Epic) Resilient +1 Max Health Helmets, Chestplates, Leggings, Boots
2 (Epic) Satiated Hunger drops 10% slower Chestplates
2 (Epic) Slick +20% movement speed, ice-like reduced friction on all blocks Boots
1 (Legendary) Elusive +0.1sec invincibility frame, +15% movement speed, +10% movement speed for 3sec after being hit Leggings
??? (Arcane) Ravenous Eating rotten flesh restores durability, +30% resistance to undead mobs Helmets, Chestplates, Leggings, Boots

Tool / Weapon Modifiers:

Weight Name Attribute(s) Applied to:
1 (Junk) Cursed -25% luck Fishing Rods
3 (Junk) Blighted -10% luck Fishing Rods
4 (Junk) Dull -15% attack damage Axes, Swords
4 (Junk) Slow -15% attack speed Axes, Swords, Pickaxes, Shovels, Hoes
2 (Junk) Sluggish -25% attack speed Axes, Swords, Pickaxes, Shovels, Hoes
4 (Junk) Unlucky -5% luck Fishing Rods
8 (Common) Critical -15% attack damage, +25% crit chance Axes, Swords
8 (Common) Hasteful +10% dig speed Axes, Pickaxes, Shovels, Hoes
8 (Common) Keen +10% attack damage Axes, Swords, Pickaxes, Shovels, Hoes
8 (Common) Lucky +5% luck Fishing Rods
6 (Common) Quick +25% attack speed Axes, Swords, Pickaxes, Shovels, Hoes
6 (Common) Sharp +15% attack damage Axes, Swords, Pickaxes, Shovels, Hoes
4 (Uncommon) Blessed +10% luck Fishing Rods
5 (Uncommon) Extended +1 reach, +1 attack range Axes, Swords, Pickaxes, Shovels, Hoes
5 (Uncommon) Large -25% attack speed, +1 reach, +1 attack range, +25% size Axes, Swords, Pickaxes, Shovels, Hoes
4 (Uncommon) Massive -50% attack speed, +2 reach, +2 attack range, +50% size Axes, Swords, Pickaxes, Shovels, Hoes
5 (Uncommon) Small +25% attack speed, -1 reach, -1 attack range, -25% size Axes, Swords, Pickaxes, Shovels, Hoes
5 (Uncommon) Swift +10% dig speed, +5% movement speed Axes, Pickaxes, Shovels, Hoes
4 (Uncommon) Tiny +50% attack speed, -2 reach, -2 attack range, -50% size Axes, Swords, Pickaxes, Shovels, Hoes
3 (Rare) Hallowed +15% luck Fishing Rods
3 (Rare) Bloody +15% attack damage for 3sec after attacking Axes, Swords, Hoes
3 (Rare) Brutal -10% attack speed, -1 reach, -1 attack range, +25% attack damage Axes, Swords, Hoes
3 (Rare) Gargantuan -75% attack speed, +3 reach, +3 attack range, +75% size Axes, Swords, Pickaxes, Shovels, Hoes
3 (Rare) Nimble +10% attack speed, +1 reach, +1 attack range Axes, Swords, Pickaxes, Shovels, Hoes
2 (Epic) Sacred +20% luck Fishing Rods
2 (Epic) Breakneck +25% attack speed, +2 reach, +2 attack range Axes, Swords, Pickaxes, Shovels, Hoes
2 (Epic) Daring -50% max health, +100% attack damage Axes, Swords
1 (Legendary) Exalted +25% luck Fishing Rods
1 (Legendary) Bloodthirsty +10% attack speed, +20% attack damage if previously attacked in the last 5sec Axes, Swords
??? (Arcane) None yet

Potential / Planned Features (in order of importance):

  • Attributes that can only be obtained via loot chests, mob drops, or forged / crafted
  • Accessories and accessory modifiers
  • Player luck factoring into rarity calculation
  • Attribute that makes you exhaust quicker / slower
  • Multiple attributes per item
  • Attributes that level up with use
  • Attributes that level up by combining two of the same attribute
  • Transfer attributes between items
  • Set bonuses
  • Attributes dependent on player's current y-value, light level, biome, or dimension
  • Attributes that negate specific damage sources (fire, falling, void, etc)
  • Attribute that changes the item's durability
  • Elytra, boat, minecart, horse armor, saddle, and mob attributes
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