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Andrew Grant edited this page Jun 8, 2022
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Items in italics are not implemented yet. Feel free to suggest or pull request any new modifiers
NOTE: Higher weight is more common
Weight | Name | Attribute(s) | Applied to: |
---|---|---|---|
4 (Junk) | Dented | -1 armor | Helmets, Chestplates, Leggings, Boots |
4 (Junk) | Leaded | +1 armor, -5% movement speed, -0.5 block step height | Boots |
2 (Junk) | Tired | -5% movement speed | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
2 (Junk) | Polar | +1 armor when in a cold biome, -1 armor when in a warm biome | Helmets, Chestplates, Leggings, Boots |
1 (Junk) | Vulnerable | -1 armor when standing still, +1 armor when moving | Helmets, Chestplates, Leggings, Boots |
8 (Common) | Armored | +1 armor | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
8 (Common) | Brisk | +5% movement speed | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
6 (Common) | Fleeting | +10% movement speed | Helmets, Chestplates, Leggings, Boots, Elytra |
8 (Common) | Heavy | +10% knockback resistance | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
5 (Uncommon) | Reinforced | +1.5 armor | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
5 (Uncommon) | Steppy | +0.5 block step height | Leggings, Boots |
3 (Rare) | Fortified | +25% armor | Helmets, Chestplates, Leggings, Boots |
3 (Rare) | Unchained | -2 armor, +25% attack damage | Chestplates, Leggings |
3 (Rare) | Rooted | +3.5 armor when standing still, -5% movement speed | Leggings, Boots |
3 (Rare) | Solar | +2 armor when exposed to the sun | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
3 (Rare) | Lunar | +2 armor when exposed to the moon, +5% movement speed when exposed to the full or new moon | Helmets, Chestplates, Leggings, Boots, Shields, Elytra |
2 (Epic) | Ethereal | Slow fall when not sneaking | Leggings |
2 (Epic) | Luminescent | Emits dynamic light | Helmets, Shields |
2 (Epic) | Resilient | +1 Max Health | Helmets, Chestplates, Leggings, Boots |
2 (Epic) | Satiated | Hunger drops 10% slower | Chestplates |
2 (Epic) | Slick | +20% movement speed, ice-like reduced friction on all blocks | Boots |
1 (Legendary) | Elusive | +0.1sec invincibility frame, +15% movement speed, +10% movement speed for 3sec after being hit | Leggings |
??? (Arcane) | Ravenous | Eating rotten flesh restores durability, +30% resistance to undead mobs | Helmets, Chestplates, Leggings, Boots |
Weight | Name | Attribute(s) | Applied to: |
---|---|---|---|
1 (Junk) | Cursed | -25% luck | Fishing Rods |
3 (Junk) | Blighted | -10% luck | Fishing Rods |
4 (Junk) | Dull | -15% attack damage | Axes, Swords |
4 (Junk) | Slow | -15% attack speed | Axes, Swords, Pickaxes, Shovels, Hoes |
2 (Junk) | Sluggish | -25% attack speed | Axes, Swords, Pickaxes, Shovels, Hoes |
4 (Junk) | Unlucky | -5% luck | Fishing Rods |
8 (Common) | Critical | -15% attack damage, +25% crit chance | Axes, Swords |
8 (Common) | Hasteful | +10% dig speed | Axes, Pickaxes, Shovels, Hoes |
8 (Common) | Keen | +10% attack damage | Axes, Swords, Pickaxes, Shovels, Hoes |
8 (Common) | Lucky | +5% luck | Fishing Rods |
6 (Common) | Quick | +25% attack speed | Axes, Swords, Pickaxes, Shovels, Hoes |
6 (Common) | Sharp | +15% attack damage | Axes, Swords, Pickaxes, Shovels, Hoes |
4 (Uncommon) | Blessed | +10% luck | Fishing Rods |
5 (Uncommon) | Extended | +1 reach, +1 attack range | Axes, Swords, Pickaxes, Shovels, Hoes |
5 (Uncommon) | Large | -25% attack speed, +1 reach, +1 attack range, +25% size | Axes, Swords, Pickaxes, Shovels, Hoes |
4 (Uncommon) | Massive | -50% attack speed, +2 reach, +2 attack range, +50% size | Axes, Swords, Pickaxes, Shovels, Hoes |
5 (Uncommon) | Small | +25% attack speed, -1 reach, -1 attack range, -25% size | Axes, Swords, Pickaxes, Shovels, Hoes |
5 (Uncommon) | Swift | +10% dig speed, +5% movement speed | Axes, Pickaxes, Shovels, Hoes |
4 (Uncommon) | Tiny | +50% attack speed, -2 reach, -2 attack range, -50% size | Axes, Swords, Pickaxes, Shovels, Hoes |
3 (Rare) | Hallowed | +15% luck | Fishing Rods |
3 (Rare) | Bloody | +15% attack damage for 3sec after attacking | Axes, Swords, Hoes |
3 (Rare) | Brutal | -10% attack speed, -1 reach, -1 attack range, +25% attack damage | Axes, Swords, Hoes |
3 (Rare) | Gargantuan | -75% attack speed, +3 reach, +3 attack range, +75% size | Axes, Swords, Pickaxes, Shovels, Hoes |
3 (Rare) | Nimble | +10% attack speed, +1 reach, +1 attack range | Axes, Swords, Pickaxes, Shovels, Hoes |
2 (Epic) | Sacred | +20% luck | Fishing Rods |
2 (Epic) | Breakneck | +25% attack speed, +2 reach, +2 attack range | Axes, Swords, Pickaxes, Shovels, Hoes |
2 (Epic) | Daring | -50% max health, +100% attack damage | Axes, Swords |
1 (Legendary) | Exalted | +25% luck | Fishing Rods |
1 (Legendary) | Bloodthirsty | +10% attack speed, +20% attack damage if previously attacked in the last 5sec | Axes, Swords |
??? (Arcane) | None yet |
Potential / Planned Features (in order of importance):
- Attributes that can only be obtained via loot chests, mob drops, or forged / crafted
- Accessories and accessory modifiers
- Player luck factoring into rarity calculation
- Attribute that makes you exhaust quicker / slower
- Multiple attributes per item
- Attributes that level up with use
- Attributes that level up by combining two of the same attribute
- Transfer attributes between items
- Set bonuses
- Attributes dependent on player's current y-value, light level, biome, or dimension
- Attributes that negate specific damage sources (fire, falling, void, etc)
- Attribute that changes the item's durability
- Elytra, boat, minecart, horse armor, saddle, and mob attributes